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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Stealth Crabs
After NickFury666's incredibly useful Barbed Crab, i decided to make a useful crab too. The stealth crab is extremely hard to see against their specific background (Vegitation, BunkerModule, etc.), and as a defence they bite enemies that get too close, and can be very useful in multiplayer matches.Images: Attachment:
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Attachment:
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Edit. forgot to put up file. fix'd. credits Me-most of main idea NickFury666-(partial)initial idea + code Data-CortexCommand My friend Tyler-Beta testing UberHen-Jump Code ThoughtProcess-about two fifths of code EDIT: added clone (no rifle sadly) EDIT: sniper image up and silenced pistol/CamoSilencedPistol uploaded EDIT: New Clone Sniper Rifle! yaaaay. EDIT: Final Version posted.
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
StealthCrab.rte.rar [365.73 KiB]
Downloaded 399 times
Last edited by YHTFLKC on Sun Mar 30, 2008 12:51 am, edited 8 times in total.
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Mon Mar 24, 2008 1:40 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Stealth Crabs
You know, I actually said something about this, too. viewtopic.php?p=196329#p196329I also made it, but Paint.net fudged the sprites up, but I never felt like fixing it. viewtopic.php?t=9405
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Mon Mar 24, 2008 2:11 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Stealth Crabs
oh. well. so. hmm. ah. ugh... um? how should i be going about this? should i credit you more?
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Mon Mar 24, 2008 2:32 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Stealth Crabs
Oobagoo wrote: oh. well. so. hmm. ah. ugh... um? how should i be going about this? should i credit you more? No, lol, it's fine. I really couldn't care less. I just thought it was kinda funny.
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Mon Mar 24, 2008 2:37 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Stealth Crabs
I've actually started making this a while back, but never got around to finishing it. nice work.
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
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Mon Mar 24, 2008 2:45 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Stealth Crabs
Oh wow, that looks good, cricket. You should finish it, and package it with Oobagoo's.
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Mon Mar 24, 2008 5:13 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Stealth Crabs
Very nice, I'll use this to.. actually it's not very useful, considering you won't need to spy on people really. Downloaded anyway.
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Mon Mar 24, 2008 12:07 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Stealth Crabs
NickFury666 wrote: Oh wow, that looks good, cricket. You should finish it, and package it with Oobagoo's. Yeah, that'd be fine. If you don't finish it can i?
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Mon Mar 24, 2008 2:56 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Stealth Crabs
now i'm working on a vegitation- blending sniper, but he needs a rifle. if someone could supply the code i could make the sprites.
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Mon Mar 24, 2008 3:55 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Stealth Crabs
wouldn't it be easier to just make the sprite for the crab mostly null pixels and then it would just be invisible?
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Mon Mar 24, 2008 4:53 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Stealth Crabs
Very nice looking Oobagoo - I'll try out the crab ASAP
What kind of code do you need for the rifle? I could probably help.
@ Kigail - Yes, but bullets would also pass through it (i think...) Also, camouflage looks better.
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Mon Mar 24, 2008 6:05 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Stealth Crabs
Thoughtprocess wrote: Very nice looking Oobagoo - I'll try out the crab ASAP What kind of code do you need for the rifle? I could probably help.
I'll probably need offsets, near-weightless rounds (i cant get the rounds to weigh next to nothing ) and such. i can do pretty much everything else. i'll tell you if i need anymore help. will post a sample sprite soon. Quote: @ Kigail - Yes, but bullets would also pass through it (i think...) Also, camouflage looks better. true. i've tried it.
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Mon Mar 24, 2008 6:15 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Stealth Crabs
Pretty good sniper sprite. Maybe needs to be a little more mottled. I'll do somethin with it when I get home.
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Mon Mar 24, 2008 7:28 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Stealth Crabs
Thoughtprocess wrote: Pretty good sniper sprite. Maybe needs to be a little more mottled. I'll do somethin with it when I get home. thanks, and i will mottle it a bit more. in a bit
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Mon Mar 24, 2008 8:01 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Stealth Crabs
It's stilish but kinda useless cause the AI can actually see you >_> Would be useful you made a crab with high join strength that have a mass emmiter on it's body pointing upyard, so that would keep the crab on the floor and even give him the capability to walk on walls and even roofs :D Upsidedown walking crab would rules :3
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Mon Mar 24, 2008 8:47 pm |
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