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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Stealth CrabsAfter NickFury666's incredibly useful Barbed Crab, i decided to make a useful crab too. The stealth crab is extremely hard to see against their specific background (Vegitation, BunkerModule, etc.), and as a defence they bite enemies that get too close, and can be very useful in multiplayer matches.Images: Attachment: 
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Edit. forgot to put up file. fix'd. credits Me-most of main idea NickFury666-(partial)initial idea + code Data-CortexCommand My friend Tyler-Beta testing UberHen-Jump Code ThoughtProcess-about two fifths of code EDIT: added clone (no rifle sadly) EDIT: sniper image up and silenced pistol/CamoSilencedPistol uploaded EDIT: New Clone Sniper Rifle! yaaaay. EDIT: Final Version posted.
 
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				 StealthCrab.rte.rar [365.73 KiB]
			
			Downloaded 430 times
 
 
    							Last edited by YHTFLKC on Sun Mar 30, 2008 12:51 am, edited 8 times in total. | 
		
			| Mon Mar 24, 2008 1:40 am | 
					
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			| NickFury666 
					Joined: Wed Nov 21, 2007 7:49 pm
 Posts: 189
   |   Re: Stealth CrabsYou know, I actually said something about this, too.viewtopic.php?p=196329#p196329 I also made it, but Paint.net fudged the sprites up, but I never felt like fixing it.viewtopic.php?t=9405
 
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			| Mon Mar 24, 2008 2:11 am | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Stealth Crabsoh. well. so. hmm. ah. ugh... um? how should i be going about this? should i credit you more? 
 
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			| Mon Mar 24, 2008 2:32 am | 
					
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			| NickFury666 
					Joined: Wed Nov 21, 2007 7:49 pm
 Posts: 189
   |   Re: Stealth CrabsOobagoo wrote: oh. well. so. hmm. ah. ugh... um? how should i be going about this? should i credit you more?No, lol, it's fine. I really couldn't care less. I just thought it was kinda funny.
 
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			| Mon Mar 24, 2008 2:37 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Stealth CrabsI've actually started making this a while back, but never got around to finishing it. nice work. 
 
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			| Mon Mar 24, 2008 2:45 am | 
					
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			| NickFury666 
					Joined: Wed Nov 21, 2007 7:49 pm
 Posts: 189
   |   Re: Stealth CrabsOh wow, that looks good, cricket. You should finish it, and package it with Oobagoo's. 
 
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			| Mon Mar 24, 2008 5:13 am | 
					
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			| war_man333 
					Joined: Sun Nov 11, 2007 1:49 pm
 Posts: 785
   |   Re: Stealth CrabsVery nice, I'll use this to..actually it's not very useful, considering you won't need to spy on people really.
 Downloaded anyway.
 
 
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			| Mon Mar 24, 2008 12:07 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Stealth CrabsNickFury666 wrote: Oh wow, that looks good, cricket. You should finish it, and package it with Oobagoo's.Yeah, that'd be fine. If you don't finish it can i?
 
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			| Mon Mar 24, 2008 2:56 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Stealth Crabsnow i'm working on a vegitation- blending sniper, but he needs a rifle. if someone could supply the code i could make the sprites. 
 
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			| Mon Mar 24, 2008 3:55 pm | 
					
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			| Kigali 
					Joined: Mon Feb 18, 2008 12:51 am
 Posts: 105
 Location: A ninja never reveals their location...
   |   Re: Stealth Crabswouldn't it be easier to just make the sprite for the crab mostly null pixels and then it would just be invisible? 
 
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			| Mon Mar 24, 2008 4:53 pm | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: Stealth CrabsVery nice looking Oobagoo - I'll try out the crab ASAP
 What kind of code do you need for the rifle? I could probably help.
 
 @ Kigail - Yes, but bullets would also pass through it (i think...) Also, camouflage looks better.
 
 
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			| Mon Mar 24, 2008 6:05 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Stealth CrabsThoughtprocess wrote: Very nice looking Oobagoo - I'll try out the crab ASAPWhat kind of code do you need for the rifle? I could probably help.
 
I'll probably need offsets, near-weightless rounds (i cant get the rounds to weigh next to nothing     ) and such. i can do pretty much everything else. i'll tell you if i need anymore help. will post a sample sprite soon. Quote: @ Kigail - Yes, but bullets would also pass through it (i think...) Also, camouflage looks better.true. i've tried it.
 
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			| Mon Mar 24, 2008 6:15 pm | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: Stealth CrabsPretty good sniper sprite. Maybe needs to be a little more mottled. I'll do somethin with it when I get home. 
 
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			| Mon Mar 24, 2008 7:28 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Stealth CrabsThoughtprocess wrote: Pretty good sniper sprite. Maybe needs to be a little more mottled. I'll do somethin with it when I get home.thanks, and i will mottle it a bit more. in a bit
 
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			| Mon Mar 24, 2008 8:01 pm | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: Stealth CrabsIt's stilish but kinda useless cause the AI can actually see you >_>Would be useful you made a crab with high join strength that have a mass emmiter on it's body pointing upyard, so that would keep the crab on the floor and even give him the capability to walk on walls and even roofs :D
 Upsidedown walking crab would rules :3
 
 
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			| Mon Mar 24, 2008 8:47 pm | 
					
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