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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: SCRAP Series - Update 21st March
yeah, I love super actors too, but I get sick of them pretty fast when every single actor mod is really expensie and bullet proof. thats the reason for this pack in the first place.
Also, I'll work on the story for these guys, one thing I would like to figure out how to do is make them all look different. maybe an attachment will fall off on spawn, which is different everytime. anyone who can figure out any form of this PLEASE TELL ME!
I'll get back to modding soon, but I've been busy lately.
Also, thanks to ThoughtProcess for new gif, see first post in about 30 seconds.
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Sat Mar 22, 2008 11:36 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: SCRAP Series - Update 21st March
An idea that came to mind-
Instead of buying the actor, you buy a grenade with the actor inside, and the grenade has deathly particles, and the actor is made of attachables and stuff.
When the bomb opens, the deathly particles break the attachables.
That should be random enough, but I would mess around with it before you make up your mind.
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Sun Mar 23, 2008 6:20 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: SCRAP Series - Update 21st March
You should have legs or something on the bottom that holds a dreadnaught which can shoot.
Idea below.
Attachments:
[The extension jpg has been deactivated and can no longer be displayed.]
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Sun Mar 23, 2008 6:28 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: SCRAP Series - Update 21st March
actor to actor collisions couldn't handle that.
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Sun Mar 23, 2008 6:30 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: SCRAP Series - Update 21st March
Exalion wrote: yeah, I love super actors too, but I get sick of them pretty fast when every single actor mod is really expensie and bullet proof. thats the reason for this pack in the first place.
Also, I'll work on the story for these guys, one thing I would like to figure out how to do is make them all look different. maybe an attachment will fall off on spawn, which is different everytime. anyone who can figure out any form of this PLEASE TELL ME!
I'll get back to modding soon, but I've been busy lately.
Also, thanks to ThoughtProcess for new gif, see first post in about 30 seconds. Look at the skeleton code. Their head picks from three different head sprites, there must be a line in there somewhere.
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Sun Mar 23, 2008 6:32 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: SCRAP Series - Update 21st March
You could maybe have it so they're all as the one sprite and when you release it, it appears on the floor as if it came out of the bottom. You dont know what I'm saying do you .
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Sun Mar 23, 2008 6:35 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: SCRAP Series - Update 21st March
kinda but how do you make it aim or shoot?
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Sun Mar 23, 2008 6:36 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: SCRAP Series - Update 21st March
Well I have no idea how to code or that but I'm sure someone made a dropship with a gun on it before.
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Sun Mar 23, 2008 6:37 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: SCRAP Series - Update 21st March
Krumbs wrote: Well I have no idea how to code or that but I'm sure someone made a dropship with a gun on it before. No, it's not possible. The best you can do it a rocket with one thruster as a gun, such as the arwing (which to be honest is really hard to control) or an emitter (which fires CONSTANTLY and cannot be aimed).
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Sun Mar 23, 2008 6:40 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: SCRAP Series - Update 21st March
I'm sure i remember a flying saucer by (I think) Amrobotics that you could fly around and shoot a little laser gun on the bottom.
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Sun Mar 23, 2008 6:48 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: SCRAP Series - Update 21st March
Krumbs wrote: I'm sure i remember a flying saucer by (I think) Amrobotics that you could fly around and shoot a little laser gun on the bottom. Yes, and it worked by the method which I just said. It's a rocket with the "down" thruster set to shoot bullets instead of downwards thrust particles.
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Sun Mar 23, 2008 7:44 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: SCRAP Series - Update 21st March
It's not really that fun having a drop ship that has a gun if you can't aim it. Unless is splashes down napalm or something like that.
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Sun Mar 23, 2008 8:42 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: SCRAP Series - Update 21st March
Krumbs wrote: I'm sure i remember a flying saucer by (I think) Amrobotics that you could fly around and shoot a little laser gun on the bottom. DO WANT! By the way I like these guys, I might make my activities use these.
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Sun Mar 23, 2008 10:52 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: SCRAP Series - Update 21st March
if you do, can you send me the appropriate ini files? I'm too lazy to do it myself...
also, won't be able to mod for a little while, I have some massive assignments I need to do.
and does the skeleton code actually pick between 2 different heads!?? If you're right, that's FREAKIN AWESOME. I'll have to check it.
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Mon Mar 24, 2008 9:25 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: SCRAP Series - Update 21st March
Exalion wrote: and does the skeleton code actually pick between 2 different heads!?? If you're right, that's FREAKIN AWESOME. I'll have to check it. There are three I believe.
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Mon Mar 24, 2008 9:32 pm |
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