Return of the Wargame [Game Started, no more slots]
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
lol Chao, you are at 30, not 18. Sorry there's no other way then color that makes them different. So can you do your moves again?
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Fri Mar 21, 2008 2:30 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Return of the Wargame [Game Started, no more slots]
Galaxy613 wrote: lol Chao, you are at 30, not 18. Sorry there's no other way then color that makes them different. So can you do your moves again? Oh, lol. I read your post wrong :V Make that 32, 33 and 34 then >_>
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Fri Mar 21, 2008 2:42 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Return of the Wargame [Game Started, no more slots]
CommanderCool wrote: If i may, i would like to ask Metal Chao and Ophanim for a three-way alliance. Alliances are for the weak.
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Fri Mar 21, 2008 3:05 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
Fat Sand Rat's turn.
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Fri Mar 21, 2008 3:13 pm |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Return of the Wargame [Game Started, no more slots]
I propose we should work out a way to count Gold, because that could get really confusing, because people won't know if they have enough to make units, build... buildings, or anything like that.
So, Galaxy, do you have a way to remember? I just needed to ask, so it would make the game, 'easier'.
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Fri Mar 21, 2008 3:25 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Return of the Wargame [Game Started, no more slots]
DudeGuy wrote: I propose we should work out a way to count Gold, because that could get really confusing, because people won't know if they have enough to make units, build... buildings, or anything like that.
So, Galaxy, do you have a way to remember? I just needed to ask, so it would make the game, 'easier'. It's on the left of the map. Next to the names.
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Fri Mar 21, 2008 4:35 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
Thank you Chao. I'ma gonna PM fat sand rat.
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Fri Mar 21, 2008 5:49 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Return of the Wargame [Game Started, no more slots]
I produce 3 Infantry, and send them to 13, 14, and 17.
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Fri Mar 21, 2008 7:04 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
CommCool, your turn.
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Fri Mar 21, 2008 7:53 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
Because CommCool hasn't responded in any way shape or form, I did his turn for him and it's now Round 2. It's Pyridia's turn.
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Sun Mar 23, 2008 6:25 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Return of the Wargame [Game Started, no more slots]
Six infantry, three to port 48, one to 47, one to 44, and one to 45.
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Sun Mar 23, 2008 10:17 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Return of the Wargame [Game Started, no more slots]
So how do Mines work anyway? As in, how much do you gain per turn?
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Sun Mar 23, 2008 10:20 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Return of the Wargame [Game Started, no more slots]
I have no idea.
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Sun Mar 23, 2008 10:28 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
metal chao wrote: So how do Mines work anyway? As in, how much do you gain per turn? Take a gander on the left side of the pic. Capitals give you +3 points/gold for each one you have, and mines give you +1. This is in addition to how many territories you have. Also, to clearify Ports. Basicly having a port allows units on that territory to move into the sea. Which from there they can move to any territory connected to that section of sea, or move to another section of sea. *EDIT* Ophanim, you can move your units from last turn too. >.>
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Sun Mar 23, 2008 10:37 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Return of the Wargame [Game Started, no more slots]
Antiquity wrote: CYOA PATROL CHECKUP CHECKUP DATE: MARCH 24, 2008
LAST UPDATE: MARCH 23, 2008
STATUS: ACTIVE, OK um... ok? Anyways, it's SK's turn because Ophanim doesn't want to move any old units.
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Tue Mar 25, 2008 1:49 am |
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