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 Lord Tim's Grenadier Crab [20] 
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Lord Tim's Grenadier Crab [20]
TrouserDemon wrote:
metal chao wrote:
cooks aren't hired for being good chefs?


What.

Aren't cooks and chefs the same thing?


I have to agree with that.

But the point was, the sprites ARE pretty good, and people should just shut up.


Thu Mar 13, 2008 3:06 am
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Post Re: Lord Tim's Grenadier Crab [20]
Winterous wrote:
TrouserDemon wrote:
metal chao wrote:
cooks aren't hired for being good chefs?


What.

Aren't cooks and chefs the same thing?


I have to agree with that.

But the point was, the sprites ARE pretty good, and people should just shut up.


Oh yeah, stupid mistake. I meant food critics >_>
But your post was an opinion Winterous.
You are entitled to it, but I am also entitled to mine.


Thu Mar 13, 2008 4:27 pm
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Post Re: Lord Tim's Grenadier Crab [20]
Fair enough.
I must admit though, it looks far too different from the concept sketches.
It's taller, the head looks weird, it has no crabs on its back (noooo!) etc...


Fri Mar 14, 2008 2:58 am
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Post Re: Lord Tim's Grenadier Crab [20]
Okay, woah, I just had the weirdest exerience with this mod. I had put off dowloading it due to negative responses but I figured I'd give it an attempt.

All the critcisms aside, when my crab grenadier got shot on the tutorial mission and exploded, this bizarre, tan, octagonal looking...booger popped out, and it literally started spinning and boucing around. It looked like it emitted a wave of particles in all directions. It went all the way back across the top of the bunker, fell down the main shaft and started bouncing and spinning around my brain.

I didn't want it to shatter my brain so I blasted it with a shotgun.

And then it turned into a crab. A very fast moving crab.

I'll see if I can repeat it and get a picture.

Also, when the monster gibs, parts sometimes disapear.


Fri Mar 14, 2008 3:07 pm
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Post Re: Lord Tim's Grenadier Crab [20]
Is that a GIANT ENEMY CRAB?

Where is its WEAK SPOT, so I can hit it for MASSIVE DAMAGE?

But honestly, nice job Tim. Kinda reminds me of a Hydralisk from Starcraft.


Sat Mar 15, 2008 1:18 am
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Post Re: Lord Tim's Grenadier Crab [20]
[offtopic]Cighton I am highly honored to see that I have recieved a spot in your sig[/offtopic]

This giant crab thing is freaking amazing but it would seem that the thread is turning away from the original idea and more towards crabbombs...


Sat Mar 15, 2008 5:41 am
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Post Re: Lord Tim's Grenadier Crab [20]
woah, wtf!? This is amazing!

Jeez, I really need my cc key reset so I can dl this.

Good jorb, homestray.


Sat Mar 15, 2008 4:03 pm
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Post Re: Lord Tim's Grenadier Crab [20]
I played with this for awhile...
It is IMPOSSIBLE to deploy this using any kind of craft that I have used, and it's weapon isn't powerful enough to match the large target-ness of the unit that weilds it.
HOWERVER, it DOES look fairly good and intimidating in multiplayer, and it is, admittedly, fun to use, but for goshsake's give it a better weapon.


Sun Mar 16, 2008 3:07 am
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Post Re: Lord Tim's Grenadier Crab [20]
Yeah this thing tends to die really easy. The weapon is really really weak, as it takes too long to make such a small explosion or explodes too early killing your grenadier. Maybe give it a claw weapon, or some kind of cliche acid SHPIT!

Edit: I think everyone who has been on the internet or lived for more than 12 years should know that critics don't have to be experts at everything in the whole world before they can...criticize stuff.


Mon Mar 17, 2008 8:30 pm
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Post Re: Lord Tim's Grenadier Crab [20]
astronaught wrote:
woah, wtf!? This is amazing!

Jeez, I really need my cc key reset so I can dl this.

Good jorb, homestray.

Since B20 came out you don't need a key to use the mods.

Tendrop wrote:
It is IMPOSSIBLE to deploy this using any kind of craft that I have used

Have you tried the new DSTech Dropship? That things a beast and easily handles the crab-hyra/ultralisk hybrid. As for the damage just go into the .ini file for the weapon and up the damage or the sharpness of the particles yourself.


Tue Mar 18, 2008 2:18 am
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Post Re: Lord Tim's Grenadier Crab [20]
Meh.
Bigass weird lobster/lump of chitin turret on top of a crab with only two massive retarded legs.
And i dont like the grenade explosion.

You could have had a great mod just here, but you got lazy, hoping everyone would love it because it was at-least made by you.

Kudos on the sprite though, even if it doesnt perfectly match the concept.


Wed Mar 19, 2008 7:29 am
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Post Re: Lord Tim's Grenadier Crab [20]
zacness wrote:
Meh.
Bigass weird lobster/lump of chitin turret on top of a crab with only two massive retarded legs.
And i dont like the grenade explosion.

You could have had a great mod just here, but you got lazy, hoping everyone would love it because it was at-least made by you.

Kudos on the sprite though, even if it doesnt perfectly match the concept.


You have no idea how hard it was to make this lump of doomed flesh work.


Wed Mar 19, 2008 3:00 pm
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Post Re: Lord Tim's Grenadier Crab [20]
This should be re-done as a mod thats a lirttle bigger than a dreadnought with an acid gun and attachables!


Wed Mar 19, 2008 9:39 pm
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Post Re: Lord Tim's Grenadier Crab [20]
Yeah.
I do think this is a good mod, and it has real potential, its just not the high quality I would usually expect from you.

Do what he said, make it smaller/more agile and change the explosion a bit.


Thu Mar 20, 2008 3:35 am
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Post Re: Lord Tim's Grenadier Crab [20]
Lord Tim wrote:
zacness wrote:
Meh.
Bigass weird lobster/lump of chitin turret on top of a crab with only two massive retarded legs.
And i dont like the grenade explosion.

You could have had a great mod just here, but you got lazy, hoping everyone would love it because it was at-least made by you.

Kudos on the sprite though, even if it doesnt perfectly match the concept.


You have no idea how hard it was to make this lump of doomed flesh work.


It scares me, you need to put emitters on the claws so I can mangle any clone foolish enough to get close though.


Thu Mar 20, 2008 6:07 am
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