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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: Double size Tunnels and Shafts Upd:3/8/08
I don't think this has been addressed, but for some reason my AI likes to shoot at the large doors and destroy them.
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Fri Mar 14, 2008 6:39 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Double size Tunnels and Shafts Upd:3/8/08
MavericK wrote: I don't think this has been addressed, but for some reason my AI likes to shoot at the large doors and destroy them. Isnt that kinda natural for the AI to shoot doors of the enemy if they are blocking their way? Srsly wtf.
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Fri Mar 14, 2008 10:49 am |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: Double size Tunnels and Shafts Upd:3/8/08
numgun wrote: MavericK wrote: I don't think this has been addressed, but for some reason my AI likes to shoot at the large doors and destroy them. Isnt that kinda natural for the AI to shoot doors of the enemy if they are blocking their way? Srsly wtf. I think you misunderstand. The AI on my team likes to shoot at my doors. Not so natural, since I've never encountered an issue like this before with normal doors.
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Fri Mar 14, 2008 2:20 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Double size Tunnels and Shafts Upd:3/8/08
MavericK wrote: numgun wrote: MavericK wrote: I don't think this has been addressed, but for some reason my AI likes to shoot at the large doors and destroy them. Isnt that kinda natural for the AI to shoot doors of the enemy if they are blocking their way? Srsly wtf. I think you misunderstand. The AI on my team likes to shoot at my doors. Not so natural, since I've never encountered an issue like this before with normal doors. If you placed them in the map editor rather than bunker builder, they count as 'neutral' and both teams attack them.
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Fri Mar 14, 2008 5:31 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Double size Tunnels and Shafts Upd:3/8/08
MavericK wrote: I don't think this has been addressed, but for some reason my AI likes to shoot at the large doors and destroy them. If you had a really big problem with it you could make them a lot stronger. I did because I thought that they didn't have enough health for "blast doors". they couldn't even stand up to one nuke. so I Jumped up the health and now they can.
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Sat Mar 15, 2008 5:27 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Double size Tunnels and Shafts Upd:3/8/08
Update here: I have the horizontal blast door ready now (Looks exactly the same. I got lazy.), but it really fails. One good rocket and it caves in. How does I fixy this? I thought it might be the joint strength, but it's like 10000, and the pinstrength's huge too. Should they be even higher? Also, from Kigali's suggestion I gave them a bit more health (like 2x), and a larger woundlimit to make them feel more blast-door-y. Takes a while to gib them now. Wheels are still not animatededed, for the same reason the horizontal doors are the vertical doors rotated 180.
Download in first post...
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Mon Mar 17, 2008 12:21 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Double size Tunnels and Shafts Upd:3/8/08
Hmmmmmm.... I like the doors. Try making the outside frame for the door slightly thicker and change the material to megametal.
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Mon Mar 17, 2008 12:40 am |
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Porno-creep
Joined: Tue Aug 07, 2007 11:35 am Posts: 13 Location: Grif is a faggot.
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Re: Double size Tunnels and Shafts Upd:3/8/08
The tunnels are excellent, The doors are terrible, for instance I broke the horizontal door by standing on it with a clone. I still downloaded.
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Tue Apr 01, 2008 6:14 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Double size Tunnels and Shafts Upd:3/8/08
DSMK2 wrote: Hmmmmmm.... I like the doors. Try making the outside frame for the door slightly thicker and change the material to megametal. You and your megametal. Tsk Tsk. Doesn't that material actually reflect small-mass bullets? Oh and is "GibWoundLimit = 100" what I change to increase the doors' health?
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Tue Apr 01, 2008 6:28 am |
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MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
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Re: Double size Tunnels and Shafts Upd:3/8/08
ppiksmada wrote: DSMK2 wrote: Hmmmmmm.... I like the doors. Try making the outside frame for the door slightly thicker and change the material to megametal. You and your megametal. Tsk Tsk. Doesn't that material actually reflect small-mass bullets? Oh and is "GibWoundLimit = 100" what I change to increase the doors' health? I also would like to know the variable for adding more health to the blast doors. They still get destroyed with very little attacking.
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Wed Apr 02, 2008 6:11 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Double size Tunnels and Shafts Upd:3/8/08
are the doors halves? They should be top and bottom halves.
E: if they have a jointstiffness option, you should make it really high.
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Thu Apr 03, 2008 9:58 pm |
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