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 Emitter on a shield 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Emitter on a shield
If someone can give me a code for the emitter on a shield, I'd be glad.
I don't need the emitter itself, just the variable you have to add, and where in the code you add it.
Thanks.


Mon Mar 10, 2008 4:48 pm
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Post Re: Emitter on a shield
Here is where you put the addemitter on the code!
Code:
   SupportOffset = Vector
      X = [/#]
      Y = [/#]
   SharpLength = [/#] ( <- After This Put )
   AddAttachable = Attachable ( <- Put This )
      CopyOf = [/emitter]
      ParentOffset = Vector
         X = [/#]
         Y = [/#]


Mon Mar 10, 2008 5:58 pm
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Post Re: Emitter on a shield
Thanks, even though I got help from FoiL :lol:


Mon Mar 10, 2008 7:22 pm
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Post Re: Emitter on a shield
war_man333 wrote:
Thanks, even though I got help from FoiL :lol:

K, it's alright!


Mon Mar 10, 2008 8:41 pm
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Post Re: Emitter on a shield
You guys do realise that you can add an attachable at any point in the variable list, don't you?


Mon Mar 10, 2008 11:20 pm
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Post Re: Emitter on a shield
:O Oh, oh, WHOOPS!

So, a MOPixel with and emitter is possible?


Mon Mar 10, 2008 11:22 pm
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Post Re: Emitter on a shield
Not sure pixels support attachables.

What I mean is that your thing about CODE GOES AFTER THIS LINE is false.


Mon Mar 10, 2008 11:50 pm
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Post Re: Emitter on a shield
MOSParticles and MOPixels cannot have attachments, however cool that would be.
And they don't need to be in a specific place, I usually put my attachments after the DeepCheck line though, I'm not sure why.


Tue Mar 11, 2008 7:38 am
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Post Re: Emitter on a shield
So it can be like this ...
Code:
AddEffect = MOSRotating
   AddAttachable = Attachable
      CopyOf = [/emitter]
      ParentOffset = Vector
         X = [/#]
         Y = [/#]
   InstanceName = Helmet Gib


Tue Mar 11, 2008 7:58 am
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Post Re: Emitter on a shield
Yes, although that'd be a little bit confusing.


Tue Mar 11, 2008 8:14 am
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Post Re: Emitter on a shield
Uhm guys, it doesn't matter, the shield worked but it was very unhandy.
A shield with a laser on.
Cool idea right?
Well, once you drop a weapon, the weapon is destroyed.
Once you get out of a rocket, the rocket explodes into so many pieces that the game is in near crash state.
So instead, I'll just remove the emitter, and add a round to the shield, so YOU decide when the laser is 'emitted'. :grin:


Tue Mar 11, 2008 2:13 pm
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Post Re: Emitter on a shield
Same issue with the laser bayonet.


Wed Mar 12, 2008 4:24 am
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