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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: Double size Tunnels and Shafts
Like what other people said, now I can make an area for the MPAM! Thanks, very much! This is going to be very useful.
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Tue Mar 04, 2008 11:53 pm |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Double size Tunnels and Shafts
THANK YOU VERY MUCH!!!!!!! I wanted these soooooooooooo badly! now all i need is a giant door (lightbulb turns on above head) omgomgomgomgomgomgomgomg I should make a mod like that! hehehehe this is going to be great
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Wed Mar 05, 2008 12:13 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Double size Tunnels and Shafts
TheLastBanana wrote: I cleaned up all the stuff being posted about another person's mod. It's not an official rule, but it's common etiquette to keep your stuff out of other people's topics. No warnings were given out, but don't do it in the future. Sorry about that, it just seemed that people were missing out. Not that this mod has anything wrong with it.
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Wed Mar 05, 2008 1:08 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Double size Tunnels and Shafts Upd:3/7/08
I finished with most of the base.rte modules, just need to do the stairs and doors. I think I'll do doors next... Blast doors, anyone?
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Fri Mar 07, 2008 11:58 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Double size Tunnels and Shafts Upd:3/7/08
Duh102 wrote: I finished with most of the base.rte modules, just need to do the stairs and doors. I think I'll do doors next... Blast doors, anyone? HELL YEAH. Bulky and heavy as possible please! And if you can, make a sliding horizontal blastdoor for closing vertical shafts. Btw, these are amazingly much more fun to use than the other packs.
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Fri Mar 07, 2008 12:44 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Double size Tunnels and Shafts Upd:3/7/08
Good Job Keep It Up...
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Fri Mar 07, 2008 10:20 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Double size Tunnels and Shafts Upd:3/7/08
Now all we need are new stair modules and invinci-blocks.
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Fri Mar 07, 2008 11:33 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Double size Tunnels and Shafts Upd:3/7/08
Does anyone know how to fix up door sensors? I have a functional door module, but it doesn't like to open from one side as well as being really short ranged. You have to jetpack up to where the doors meet at the center for it to open, and from the left...
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Sat Mar 08, 2008 1:54 pm |
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Tea
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Re: Double size Tunnels and Shafts Upd:3/7/08
Duh102 wrote: Does anyone know how to fix up door sensors? I have a functional door module, but it doesn't like to open from one side as well as being really short ranged. You have to jetpack up to where the doors meet at the center for it to open, and from the left... Unfortunately I don't know, but from the sounds of it it's freaking huge.
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Sat Mar 08, 2008 2:00 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Double size Tunnels and Shafts Upd:3/7/08
They ain't too big... Attachment:
[The extension jpg has been deactivated and can no longer be displayed.]
They don't have gibs yet, and I'm still having that sensor problem.
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Sat Mar 08, 2008 2:20 pm |
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Tea
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Re: Double size Tunnels and Shafts Upd:3/7/08
Duh102 wrote: They ain't too big... Attachment: BlastDoors.JPG They don't have gibs yet, and I'm still having that sensor problem. Are they metal or are the same material I think they are?
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Sat Mar 08, 2008 5:13 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Double size Tunnels and Shafts Upd:3/7/08
Aweet, just request to make the material of the tunnels more resistent so we can make drop ship horizontal shafts
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Sat Mar 08, 2008 5:18 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Double size Tunnels and Shafts Upd:3/7/08
Wow yeah, those look awesome. If you want, I can take a look on the sensors. Im fully confident when it comes to offsets nowadays as long as its not atomgroups or limbpaths. I can offset anything else perfectly.
PM or post it here and I'll take a look.
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Sat Mar 08, 2008 6:01 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Double size Tunnels and Shafts Upd:3/7/08
Well, the doors now work great, but there's still a slight problem when it comes to MPAMs. If you accidentally walk into them with your MPAM, they burst their moorings and fall on you. I think it's a joint strength issue... Also, if you jetpack into a door before it has become terrain, your actor will be thrown and most likely gibbed from the speed of the resulting collision with the ground. That last error I think is common to all doors, though it's easier to do with these big babies. DL on first post. Pic here: Attachment:
[The extension jpg has been deactivated and can no longer be displayed.]
Oh, and the motor is those wheel-y things near the top. I plan on trying to animajicate those later. Gifs would be cool. By the way, I noticed that in the object listing ingame, most bunker modules use the FG image for preview. Why does this door module display the BG image?
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Sat Mar 08, 2008 10:33 pm |
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Fringle
Joined: Thu Feb 28, 2008 2:06 am Posts: 11 Location: Shopping for guns
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Re: Double size Tunnels and Shafts Upd:3/8/08
i find this mod use ful for torture
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Sun Mar 09, 2008 5:06 am |
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