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 Is there any way to make actors paradrop to the scene? 
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Is there any way to make actors paradrop to the scene?
Like instead of a dropship dropping them off, could it be possible to make them fall from the sky? and with the new jetpack code they'd simply jetpack down to the ground and land safely instead of splattering everywhere.


Mon Feb 25, 2008 3:18 am
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Joined: Sat Nov 03, 2007 2:35 am
Posts: 45
Location: In my Brain Bunker when a grenade flies in and blows up in my face, killing me and my brain...
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Post Re: Is there any way to make actors paradrop to the scene?
Yep, you can just add these lines to the activities.ini...

Code:
   AddAttackerSpawn = AHuman
      CopyOf = (Your Actor)


just put that at the very bottom,and you can also give them weapons...

Code:
   AddAttackerSpawn = AHuman
      CopyOf = (Your Actor)
      AddInventory = HDFirearm
          CopyOf = SMG
      AddInventory = HDFirearm
          CopyOf = Pistol
      AddInventory = HeldDevice
          CopyOf = Riot Shield
      AddInventory = HDFirearm
          CopyOf = Shotgun   

Good luck!


Mon Feb 25, 2008 3:26 am
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Post Re: Is there any way to make actors paradrop to the scene?
Thank you, this is so badass to waste them in midair :D


Mon Feb 25, 2008 3:35 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Is there any way to make actors paradrop to the scene?
But when they see you, their jetpacks mysteriously fail at the wrong moment.


Mon Feb 25, 2008 4:11 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Is there any way to make actors paradrop to the scene?
Yeah, I usually have my activities set to do this, but have dreadnoughts in DDSes and Triple skelies in DSMK1s, Seeing as they would just fall to their death without entry crafts.

Makes things get clogged up with gibs a good deal less.


You can also make devices appear this way, I've heard.



But if you want your own actors to 'paradrop', you'll need a tiny, featureless craft with an emitter to push it and a VERY low GIL


Mon Feb 25, 2008 4:17 am
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