Hueg Pack o' Mods *Final update!??!*
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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 Re: My huge pack of mods, which is back.
It's actually kind of fun. Anyways, the slammers are more like snipers to me.
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Sun Feb 24, 2008 6:59 pm |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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 Re: My huge pack of mods, which is back.
thank you thank you thank you thank you! i love these mods
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Mon Feb 25, 2008 2:34 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back.
Thanks ^_^ But i would like to point out that i am in fact still alive... I have been modding a bit, but nothing major. I do have a couple of guns that needs beta testing though  They're both in one mod... And they are... The Smut Guns. Always remember, one does not ask what Smut means. The first one is the ordinary Smut Gun, which fires a "chained" pair of smut-particles. Keep in mind, smut-particles are big particles. So when they hit something (Or someone), they will firstly get teleported further away from each other, and then fire towards each other in a deadly blast of energy, usually tearing people into bloody mush. The teleporty stuff takes only a few nanoseconds, so you won't be able to see it anyways. The second gun is the Overcharged Smut Gun. Very similiar to the ordinary gun in terms of basic functionality, but it has been overloaded with energy, causing the released blast to burn through almost anything. They also fade quicker, due to the burning. Who's up? :3 (Kurrus will be sent the guns immediatly...) Oh yeah, only taking three beta testers, else it'd become a bit cluttered for me. - Jox =3
- TrouserDemon
- FoiL
List full now.
Last edited by Shook on Thu Feb 28, 2008 11:23 pm, edited 3 times in total.
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Thu Feb 28, 2008 9:54 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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 Re: My huge pack of mods, which is back.
ME!!!! Just adding more to not get pwnaged
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Thu Feb 28, 2008 9:57 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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 Re: My huge pack of mods, which is back.
I'll do it and make .gifs as well if you want.
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Thu Feb 28, 2008 9:57 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back.
Added the both of you, and thanks TrouserDemon, my head's pounding too much to make gifs ._. (No, i'm not drunk, in case you wondered)
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Thu Feb 28, 2008 10:02 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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 Re: My huge pack of mods, which is back.
I'll help with ideas and concepts, if needed. Im the brainstormer. Power of... brains? *Thrown brains on peoples*
Edit: Still without the weps.
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Thu Feb 28, 2008 10:03 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: My huge pack of mods, which is back.
I'm here if needed.
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Thu Feb 28, 2008 10:29 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back.
Tops ^_^ @Jox: Patience, i'll send them as soon as the list is full. Which it is now 
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Thu Feb 28, 2008 11:23 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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 Re: My huge pack of mods, which is back.
Shook your mods are made of win - I am a self proclaimed pyromaniac and your flame weapons call to my innermost desires... Smut gun sounds gory cant wait 
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Fri Feb 29, 2008 3:00 am |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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 Re: My huge pack of mods, which is back.
Why not work on some more actors, Though? You have lots weapons, Just not many actors.
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Sat Mar 01, 2008 11:24 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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 Re: My huge pack of mods, which is back.
I agree, you should make more actors. I just tried the slammer guns with someone elses actors and it blew them to pieces. : [
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Sat Mar 01, 2008 11:33 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back.
The slammer cannon kills any actors that are more fragile than a heavy soldier... It was originally vehicle mounted (Because i say so, damn you!), so ordinary soldiers weren't supposed to carry it in the first place. As for the actors... Well, i've made the drones  But i don't think i'll be doing a whole lot of actors. Why? Too much spriting work, and i don't really have any ideas that are worth posting. (LIEK HEAD THAT EXPLODES INTO 5000 BLOOD PARTICLES) Anyways, things to come in the next update: - Smut Guns - Moar pyro weapons :3 - Split Cannon - Inferno Grenade (Yes, a hand grenade!) - Laser Bayonet (I figured i might as well put it in here) - Carpet Bomber? (Not sure, i may have to work on it more) Now, i know that only a very few people know what the heck i'm talking about, but don't worry, closer descriptions will follow with the update!  And that update will be when i get my lazy ass moving. In other words, no specific date 
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Sun Mar 02, 2008 12:26 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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 Re: My huge pack of mods, which is back.
And if you let me beta it, I'll make .gifs.
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Sun Mar 02, 2008 1:34 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back.
Sounds like a deal to me ^.^ So anyways, i managed to make another thingy... The Plasma Bomb. At first, there's only a stationary, elliptical glob of loose plasma, which fires out plasma shots at a steadily increasing speed and rate, until it five seconds later blasts apart like there was no tomorrow, causing major damage to anything in a great distance. Overpowered, yes, but i don't think i'll be putting it into the superweapon category, since it is possible to survive when in its blast radius (Outer edge only, close to epicenter is still fatal)... The blast is pretty much glow rape, but seeing that this is superheated plasma... ... I just realised that i'm teasing you guys quite alot before releasing the mods ._. Oh, and TrouserDemon and Kurrus can expect a PM fairly soon regarding beta testing 
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Tue Mar 04, 2008 10:36 pm |
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