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 Lord Tim's Good Mods 
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Lord Tim's Good Mods
It's a trick questions. All of my mods are good. :D

The Coalition Liberator
by Lord Tim and Jack The Llama Commando
A dreadnought modification to create a intro scene robot.
Attachment:
File comment: Coalition Liberator
CoalitionLiberator.rte.rar [64.17 KiB]
Downloaded 1077 times


Exigent Mell
by Lord Tim
A package of various base decor as well as The Hologrammar.
Image
Image
Attachment:
File comment: Exigent Mell
ExigentMell.rte.rar [14.74 KiB]
Downloaded 779 times


Maproom
by Lord Tim
A bunkermodule that has a holographic planetary system projection.
Image
Attachment:
File comment: Maproom
Maproom.rte.rar [55.57 KiB]
Downloaded 746 times


Supergun
by Lord Tim
Don't ask.
Attachment:
File comment: Supergun
Supergun.rte.rar [3.21 KiB]
Downloaded 598 times


Torch
by Lord Tim
A tech demo showing off the best glow effect in any mod ever.
Image
Attachment:
File comment: Torch
Torch.rte.rar [3.8 KiB]
Downloaded 674 times


Bridge Door
by Lord Tim
A door and bunker with doors attached that creates a bridge if you come near it.
Image
Attachment:
File comment: Bridge Door
TroubledWaters.rte.rar [19.75 KiB]
Downloaded 932 times


Water Wars
by Lord Tim
Splashy bullets. Plastic guns. Just what war needs.
Image
Attachment:
File comment: Water Wars
WaterWars.rte.rar [38.99 KiB]
Downloaded 777 times


Maybe something is missing? The only things that would be missing would be anything I haven't converted to build 20. PM if there's anything wrong.


Sat Feb 23, 2008 1:31 am
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Joined: Tue Jul 03, 2007 10:24 pm
Posts: 253
Location: In the house next door, eating your neighbors.
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Post Re: Lord Tim's Good Mods
The images are borked, but otherwise cool.


Sat Feb 23, 2008 1:46 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Lord Tim's Good Mods
The map on the water wars gif, did you do that? I dont remember who did, but if you have it, could you like post it somewhere here or maybe the scenes section?


Sat Feb 23, 2008 3:03 am
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Post Re: Lord Tim's Good Mods
numgun wrote:
The map on the water wars gif, did you do that? I dont remember who did, but if you have it, could you like post it somewhere here or maybe the scenes section?


It's Deep Caves. Should be in the scenes section.


Sat Feb 23, 2008 4:34 am
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Joined: Sun Mar 02, 2008 6:36 pm
Posts: 25
Location: New York
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Post Re: Lord Tim's Good Mods
I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use)


Tue Mar 04, 2008 3:40 am
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Post Re: Lord Tim's Good Mods
MPmagnum145 wrote:
I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use)

Yes, Tim does indeed have a taste for the eloquent.


Mon Jun 16, 2008 1:15 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Lord Tim's Good Mods
Nice. Love the holograms and bridge door.


Mon Jun 16, 2008 4:35 pm
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
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Post Re: Lord Tim's Good Mods
Jack The Llama Commando wrote:
MPmagnum145 wrote:
I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use)

Yes, Tim does indeed have a taste for the eloquent.

Two months and thirteen days, Jack? You're being a bad example...
Unless that was a not-so-subtle way of saying that these mods are great and need top billin'.
Which they do.


Mon Jun 16, 2008 5:31 pm
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Joined: Thu Dec 07, 2006 7:21 pm
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Post Re: Lord Tim's Good Mods
Oh dear, I didn't notice that. I just saw it on the front page and wanted to post.
;_;

I told you guys I would make a bad moderator.


Mon Jun 16, 2008 5:47 pm
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Joined: Tue Nov 06, 2007 5:05 am
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Post Re: Lord Tim's Good Mods
Too lazy to split this post into junk.

~Kelas


Tue Jun 17, 2008 12:49 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Lord Tim's Good Mods
zelda wrote:
Hey everyone remeber almighty delgado? or pherhaps dethcow777,
well im in the cc mood again, HEY GRIF!!!:(

Welcome back.
You just got reported for offtopic.

ABOUT MOD : It's too awesome to explain in words.


Tue Jun 17, 2008 12:58 am
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Joined: Fri Dec 15, 2006 5:28 am
Posts: 978
Location: Texas
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Post Re: Lord Tim's Good Mods
This is actually a massive necro on Jack's part.

Bawww, man. No need to lock a mod thread due to necro. If it sucks, it'll just resettle at the bottom.

Seriously, why do we make such a big deal about necros?


Tue Jun 17, 2008 1:05 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Lord Tim's Good Mods
Thanks for posting this, I was just wondering the other day 'WHERE THE HELL DID MY BRIDGE MODULES GO??'
now All i have to track down are the weapon dispensers...


Tue Jun 17, 2008 7:40 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Lord Tim's Good Mods
Should be in the "all mods from build 19/20" pack.


Tue Jun 17, 2008 5:17 pm
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Post Re: Lord Tim's Good Mods
ppiksmada wrote:
Should be in the "all mods from build 19/20" pack.

Not really.
Water wars came from B18. So did the Sean Connery set, and torch.


Tue Jun 17, 2008 7:10 pm
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