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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Halp with glows.  
					
						I wanna make a TDExplosive glow, how duz I do this? 
					
  
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			| Tue Jan 15, 2008 11:26 am | 
			
				
					 
					
					 
				  
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				 ProjektTHOR 
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					 Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
				 
				 
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				  Re: Halp with glows.  
					
						viewtopic.php?p=152500#p152500We have a nice fancy search function for a reason.  
					
  
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			| Tue Jan 15, 2008 3:18 pm | 
			
				
					 
					
					 
				    
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Halp with glows.  
					
						Ok, point taken, but that actually didn't help at all. 
					
  
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			| Tue Jan 15, 2008 3:29 pm | 
			
				
					 
					
					 
				  
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				 ProjektTHOR 
				Banned 
				
					 Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
				 
				 
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				  Re: Halp with glows.  
					
						How did that not help? Put Code:       ScreenEffect = ContentFile       FilePath = Base.rte/Effects/Glows/YellowBig.bmp  next to whatever you want to glow  
					
  
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			| Tue Jan 15, 2008 3:31 pm | 
			
				
					 
					
					 
				    
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Halp with glows.  
					
						Didn't help, how, pre tell, am I supposed to use that code? 
					
  
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			| Tue Jan 15, 2008 3:44 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Halp with glows.  
					
						Put it next to whatever you want to glow. 
					
  
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			| Tue Jan 15, 2008 5:58 pm | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Halp with glows.  
					
						I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC.
  Sorry for all caps, but i just had to. 
					
  
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			| Tue Jan 15, 2008 10:29 pm | 
			
				
					 
					
					 
				  
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				 The Fat Sand Rat 
				
				
					 Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
				 
				 
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				  Re: Halp with glows.  
					
						whitty wrote: I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC. *shudders* Please, have a soul. Stop the rape. And @OP- poke around in base.rte, figure it out for yourself.  
					
  
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			| Tue Jan 15, 2008 10:33 pm | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Halp with glows.  
					
						Ok, here is an example of how to add glows. Take the MOPixel code used for the blast: Code: AddEffect = MOPixel    InstanceName = MinerJP1    Mass = 1.25    LifeTime = 100    Sharpness = 0.3    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 5       G = 75       B = 255    Atom = Atom       Material = Material          CopyOf = Air       TrailColor = Color          R = 5          G = 75          B = 255       TrailLength = 5 Ok, so you found this code. Now, you want to add this code at the very bottom of the code for the MOPixel: Code:    ScreenEffect = ContentFile       FilePath = Base.rte/Effects/Glows/YellowBig.bmp    EffectStartTime = 25    EffectStopTime = 100    EffectStartStrength = 1.0    EffectStopStrength = 0.5 So in the end, it should look like this: Code: AddEffect = MOPixel    InstanceName = MinerJP1    Mass = 1.25    LifeTime = 100    Sharpness = 0.3    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 5       G = 75       B = 255    Atom = Atom       Material = Material          CopyOf = Air       TrailColor = Color          R = 5          G = 75          B = 255       TrailLength = 5    ScreenEffect = ContentFile       FilePath = Base.rte/Effects/Glows/YellowBig.bmp    EffectStartTime = 25    EffectStopTime = 100    EffectStartStrength = 1.0    EffectStopStrength = 0.5 And, of course you can play around with the timing, strength, lifetime, and filepath for the glow.  
					
  
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			| Tue Jan 15, 2008 10:37 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Halp with glows.  
					
						Ok whitty, here it is. I want to make the TDExplosive glow. 
					
						
  
						
					
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			| Wed Jan 16, 2008 5:33 am | 
			
				
					 
					
					 
				  
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				 whitty 
				
				
					 Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
				 
				 
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				  Re: Halp with glows.  
					
						ok, what color, how long, how bright? 
					
  
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			| Wed Jan 16, 2008 5:48 am | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Halp with glows.  
					
						Well, I effectively want a shining ball of white that floats through the air, so, for as long as the projectile lasts, white, and really bight. 
					
  
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			| Wed Jan 16, 2008 6:12 am | 
			
				
					 
					
					 
				  
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