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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: MPAM - AAL heavy unit
wutangfan1990 wrote: could you please post the file just because some of us are mentally challenged
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Tue Jan 08, 2008 11:54 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: MPAM - AAL heavy unit
wutangfan1990 wrote: could you please post the file just because some of us are challenged in finding it Pretty easy to find now. If you're that mentally challenged, you're not allowed to use this board anymore. Seriously.
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Tue Jan 08, 2008 11:57 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: MPAM - AAL heavy unit
Wow, this robot is way to ♥♥♥♥ heavy.
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Wed Jan 09, 2008 12:09 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: MPAM - AAL heavy unit
Lol... oops... guess i shoulda checked at it again XD
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Wed Jan 09, 2008 12:12 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: MPAM - AAL heavy unit
NeoSeeker wrote: Wow, this robot is way to ♥♥♥♥ heavy. BUT ITS SO FULL OF RAPE, ITS OK! :]
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Wed Jan 09, 2008 1:53 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: MPAM - AAL heavy unit
ProjektTHOR wrote: NeoSeeker wrote: Wow, this robot is way to ♥♥♥♥ heavy. BUT ITS SO FULL OF RAPE, ITS OK! :] I KNOW!!! I recommended InvincaClone and the giant drill.
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Wed Jan 09, 2008 3:50 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: MPAM - AAL heavy unit
I KNOW!! too. I hooked one up with a pyro rocket and a generic cannon. Sat there sniping dropship engines and the survivors heads. With a cannon. And for some reason, when I fly up, and start spinning, I ALWAYS land an a dropship. It's fun.
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Wed Jan 09, 2008 4:30 am |
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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: MPAM - AAL heavy unit
This Is AWESOME!!!1one
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Wed Jan 16, 2008 4:43 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: MPAM - AAL heavy unit
I would like to suggest a weapon/device.
A comet shield.
A shield, capable of taking massive amounts of damage, set so that the outside, (when being used) deals damage.
make it function like homing missiles do (letting you dash, or fly, and slam into other actors, and do massive damage to them)
So in short, a combination of a dash, or bull-rush, or whatever, with Bash them with a shield.
I always thought that was a good idea.
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Wed Jan 16, 2008 7:30 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: MPAM - AAL heavy unit
ProjektTHOR wrote: Mine did... Must have been with another mod. A ♥♥♥♥ lie. A ♥♥♥♥ ♥♥♥♥ LIE.
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Wed Jan 16, 2008 7:57 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: MPAM - AAL heavy unit
Miles_T3hR4t wrote: I would like to suggest a weapon/device.
A comet shield.
A shield, capable of taking massive amounts of damage, set so that the outside, (when being used) deals damage.
make it function like homing missiles do (letting you dash, or fly, and slam into other actors, and do massive damage to them)
So in short, a combination of a dash, or bull-rush, or whatever, with Bash them with a shield.
I always thought that was a good idea. I like this idea, ill add the ramming as a feature to the storage + shield weapon I had in mind. It makes a shield around the mecha when holding the fire button and the ''storage'' would make the mecha lighter by several Kg with the antimass method. Also good to hear you guys like it, but unfortunately I cant continue it or anything else for long time due to RL gives me very little time to get on a pc and do anything at all. And mostly I end up playing a quick game of ut or soldat. The link I posted there was originally for back up purposes back while I went on the vacation and I thought I'd be continuing it right when I get back. But as it was a new year, I hid the link in the forums so someone curious could find it and have fun. Well, the first few days were going good and I did have some time and I took off the link since it had no purpose being there anymore. ======== Now what should I do, keep you guys waiting until I get free time and continue the mods to complete them fully OR release them officially now along with the crafts that ive done so far and do them later? ========
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Wed Jan 16, 2008 3:58 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: MPAM - AAL heavy unit
Depends on how long you're going to be out of the mod making industry, but if its for as long as you say--I say release it now and let the community play with it.
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Wed Jan 16, 2008 4:01 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: MPAM - AAL heavy unit
If its gonna be very long... release what ya got and then say itll be updated when you get time
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Wed Jan 16, 2008 11:07 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: MPAM - AAL heavy unit
Look in mods, it is released.
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Wed Jan 16, 2008 11:12 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: MPAM - AAL heavy unit
k ummm, could someone post a file of the mpam but for Build 18, i dont have 20 yet but im hoping to get it soon, till then im at 18 . so ya if someone could could u plz post a build 18 version too?I'd rly appreciate it -Fyher
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Tue Mar 04, 2008 8:48 am |
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