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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Coding questions1st: I never really got this part of the code:http://rafb.net/p/coyxK369.html Can anyone tell me how does it work? I changed parts of it, but with no idea what the hell it does, just makes the legs move more messed up then usual. 2ed: Is it possible to make actors that follow other actors (while not colliding, following and staying at a set distance)?  3rd: Can there be burst fire weapons? (1 click = 4 shots)
 
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			| Fri Jan 04, 2008 6:04 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: Coding questions1st no clue
 2nd no
 
 3rd no
 
 
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			| Fri Jan 04, 2008 6:45 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Coding questions3rd = yes. Code: AddAmmo = RoundInstanceName = Round Shotgun
 ParticleCount = 8
taken from the shotgun.
 
 
    							Last edited by whitty on Fri Jan 04, 2008 6:53 am, edited 1 time in total. 
 
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			| Fri Jan 04, 2008 6:53 am | 
					
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			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: Coding questionsWalkpaths are the cyclical motions of the feet.
 Probably not.
 
 Burst fire is totally possible. Easily. Whiner.
 
 
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			| Fri Jan 04, 2008 6:53 am | 
					
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			| Djinn 
					Joined: Sun Oct 29, 2006 4:26 am
 Posts: 298
   |   Re: Coding questionswhitty wrote: 3rd = yes. Code: AddAmmo = RoundInstanceName = Round Shotgun
 [b]ParticleCount = 8[/b]
taken from the shotgun.Four shots - in a row - per click. Pretty much, set the fire rate to very high, so you click once, emptying the mag totally. Set the mag to have 4 shots, and you have a 4 shot burst. Of course, that's kinda unrealistic, but playwise, it works fine.
 
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			| Fri Jan 04, 2008 6:58 am | 
					
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			| ProjektTHOR Banned 
					Joined: Tue Feb 27, 2007 4:05 pm
 Posts: 2527
   |   Re: Coding questionswhitty wrote: 3rd = yes. Code: AddAmmo = RoundInstanceName = Round Shotgun
 ParticleCount = 8
taken from the shotgun. Not quite what he means.  He means four separate shots, not four particles.  Djinn's answer is more plainly correct. Although clip + burst fire better be in the next damn build.
 
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			| Fri Jan 04, 2008 7:22 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: Coding questionsHe's talking about select fire...
 which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun.
 
 
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			| Fri Jan 04, 2008 5:51 pm | 
					
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			| billi999 
					Joined: Mon May 14, 2007 8:22 pm
 Posts: 51
 Location: Your computer -.- Well I'm not real am I?
   |   Re: Coding questionsNeoSeeker wrote: He's talking about select fire...
 which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun.
Hello my AR2 with comball alt fire   
 
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			| Fri Jan 04, 2008 8:37 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: Coding questionsNeoSeeker wrote: He's talking about select fire...
 which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun.
Burst Fire...? (I'm working on a ML that shoots 4 Missiles at once per load...) 4th: What are the legs Extended, Contracted, and idle offsets for?
 
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			| Fri Jan 04, 2008 9:55 pm | 
					
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			| rebirth12345 
					Joined: Mon Dec 24, 2007 4:41 pm
 Posts: 125
 Location: in a world called Earth
   |   Re: Coding questionsDSMK2 wrote: NeoSeeker wrote: He's talking about select fire...
 which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun.
Burst Fire...? (I'm working on a ML that shoots 4 Missiles at once per load...) 4th: What are the legs Extended, Contracted, and idle offsets for?Burst Fire- A kind of fireing mode that- forget this explaining. look at the halo 3 Battle Rifle 4th:no clue
 
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			| Fri Jan 04, 2008 10:05 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: Coding questionsSeems like I fixed my actor's sink into the ground problem... I need help on increasing its stride, I got a definition of the walkpath, but not really the how it works answer I was looking for. 
 
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			| Sat Jan 05, 2008 1:10 am | 
					
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