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 Quick questions about scene creation 
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Quick questions about scene creation
1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers)

2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors)

3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map)

4. Could I request some more custom scenes anyone's made for b19?

I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it.


Tue Jan 01, 2008 11:56 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Quick questions about scene creation
ppiksmada wrote:
1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers)

2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors)

3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map)

4. Could I request some more custom scenes anyone's made for b19?

I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it.


No, no, yes, you could, but please don't, this forum is for custom scenes, not scene editor creations.

The answer to number three is here: (ignore that it's about Activities editing, and just focus on the Index.ini part of the tutorial. http://datarealms.com/wiki/index.php/Ac ... ni_Editing


Wed Jan 02, 2008 2:46 am
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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Post Re: Quick questions about scene creation
Moved to Scene Making.


Wed Jan 02, 2008 5:03 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Quick questions about scene creation
Another question, is it possible to prevent the green team from deploying more skeletons/clones and just stick with what it already has on scene?
This way I could make levels that require completion with only one heavy clone and not have to worry about impossible odds/insane amount of pixel wreckage on-screen.


Wed Jan 02, 2008 7:39 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Quick questions about scene creation
Edit the Activities.ini so the enemy wont spawn anything.


Wed Jan 02, 2008 12:18 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Quick questions about scene creation
Grif wrote:
ppiksmada wrote:
1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers)

2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors)

3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map)

4. Could I request some more custom scenes anyone's made for b19?

I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it.


No, no, yes, you could, but please don't, this forum is for custom scenes, not scene editor creations.

The answer to number three is here: (ignore that it's about Activities editing, and just focus on the Index.ini part of the tutorial. http://datarealms.com/wiki/index.php/Ac ... ni_Editing

NO, GRIF, you are wrong its ...

Yes
No
Yes
Yes


Fri Feb 22, 2008 7:22 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Quick questions about scene creation
You bumped this ancient and quite dead thread purely to point out that I made one miniscule error on the goddamn scene editor?


Sat Feb 23, 2008 3:20 am
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Data Realms Elite
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Post Re: Quick questions about scene creation
Scene editor! Whoops, I thought it was making a scene from scratch!


Tue Feb 26, 2008 9:13 am
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