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 Mario Mod 
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Joined: Thu Nov 22, 2007 11:25 pm
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Post Mario Mod
Made for the Mario mod I am working on, it functions as a stronger flak cannon.
Finished version. Tell me what you think. It tends to cause bad cases of missing limbs or blown up.


Attachments:
File comment: Stronger than average Flak cannon, faster ROF.
Fire Flower.zip [135.42 KiB]
Downloaded 199 times


Last edited by I Love Gib on Sat Jan 19, 2008 3:13 am, edited 5 times in total.

Tue Jan 01, 2008 7:04 am
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Fire Flower- Mario Mod Weapon
Code:
   Shell = None


Tue Jan 01, 2008 7:09 am
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Joined: Thu Nov 22, 2007 11:25 pm
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Post Re: Fire Flower- Mario Mod Weapon
Fire Flower is finished now, no shells and Mario sound effects. Bullet Bill is next, then Banzai Bill, then I start the actors.


Tue Jan 01, 2008 7:43 am
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Joined: Sat Oct 20, 2007 11:17 pm
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Post Re: Mario Mod
YAY! I'll try this out now. I can't wait for the actor. :grin:


Tue Jan 01, 2008 5:23 pm
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Post Re: Mario Mod
Make the actor look like the original 8 bit Mario.


Tue Jan 01, 2008 6:58 pm
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Joined: Mon Dec 24, 2007 4:41 pm
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Post Re: Mario Mod
Kallemort wrote:
Make the actor look like the original 8 bit Mario.


that has been done before in ash-33's pack it just doesn't
have real mario sounds, it just has the nes mario gameover music as dying sound

a remake would be awesome
(for that matter, make a luigi)

peach would be a brain clone, since bowser always kidnaps the princess


Tue Jan 01, 2008 7:04 pm
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Joined: Sun Dec 16, 2007 2:43 pm
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Post Re: Mario Mod
Make the actor be able to crush things by landing on them.

I know little about CC modding but could you accomplish that by... I don't know, making the actor extremely heavy and then compensating that by giving it a powerful enough jet pack to seem as if it was light?


Wed Jan 02, 2008 12:39 pm
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Post Re: Mario Mod
t0rento wrote:
Make the actor be able to crush things by landing on them.

I know little about CC modding but could you accomplish that by... I don't know, making the actor extremely heavy and then compensating that by giving it a powerful enough jet pack to seem as if it was light?


That would work, but you'd have to balance it so that it didn't also sink into the ground. (Eg Massbot from hero pack 1)


Thu Jan 03, 2008 9:34 pm
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Post Re: Mario Mod
Give it high jointstrength and attach emitters to its feet.


Thu Jan 03, 2008 10:02 pm
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