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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Mind if anyone...
Tells me what is wrong with this picture? (How do I fix this? Changing the mass doesn't seem to affect the fact that its sunken into the ground.) And joint offsets seem to shift the sprite around, rather then setting the point where the sprite should rotate on.
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Sun Dec 30, 2007 11:50 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Mind if anyone...
just make sprites more awesome(they're pretty awesome)
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Sun Dec 30, 2007 11:51 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Mind if anyone...
Atomgroups.
Don't ask me how, I'm not sure myself, but those are what need changing.
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Sun Dec 30, 2007 11:57 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Mind if anyone...
rebirth12345 wrote: just make sprites more awesome(they're pretty awesome) Way to miss the entire point. If mass won't make it not sink, I have no idea whats wrong.
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Sun Dec 30, 2007 11:59 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Mind if anyone...
Umm, I think it's the foots atom groups joint offset. It's too high, so the bottom of the foot is too high. That is, if the bottom of the feet are sinking.
If the legs are sinking, but the feet are on the ground right, the problem might be the extended, contracted, and idle offsets of the legs.
I had a similar problem trying to make a large actor.
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Mon Dec 31, 2007 12:13 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Mind if anyone...
Hm, changing messing around with the atom groups didn't change anything, its both things thats sinking, last I recall I changed the material from military stuff to Mega metal before I saw any changes.
(I still suck at this coding... And I wanna start making a dreadnought based digger...)
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Mon Dec 31, 2007 1:37 am |
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