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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Proof of concept: infinitely spawning gibs
Due to my suckyness(to put it kindly) in viewtopic.php?f=1&t=9397 this thread. I have decided to release my infinitely spawning gib thingy here. Its the Fleagun. The "double" version will rape any computer, so only use if you dont believe me with the "single" version I also apologize to ProjektTHOR for the obvious trolling Excuse the sucky grammar and stuffGifs: Single version Double version Thanks electroclan
Attachments:
File comment: "Clean" version that only spawns one new gib everytime
Fleagun.rte.rar [16.26 KiB]
Downloaded 230 times
File comment: "Messy" version thats got the double gib version too
Fleagun.rte.rar [16.33 KiB]
Downloaded 237 times
Last edited by p3lb0x on Sun Dec 30, 2007 10:33 pm, edited 1 time in total.
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Sun Dec 30, 2007 4:50 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Proof of concept: infinitely spawning gibs
Stop being so ♥♥♥♥ dramatic.
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Sun Dec 30, 2007 5:49 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Proof of concept: infinitely spawning gibs
ProjektTHOR wrote: Stop being so ♥♥♥♥ dramatic. What THOR is trying to say is: Apology Accepted.
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Sun Dec 30, 2007 6:59 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Proof of concept: infinitely spawning gibs
This is awesome, too bad the double gib version explodes the computer.
Maybe some gib offsets could fix that.
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Sun Dec 30, 2007 6:47 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Proof of concept: infinitely spawning gibs
Electroclan wrote: ProjektTHOR wrote: Stop being so ♥♥♥♥ dramatic. What THOR is trying to say is: Apology Accepted. What Electro is trying to say is: Hello.
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Sun Dec 30, 2007 7:25 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Proof of concept: infinitely spawning gibs
Shame it's so laggy..
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Sun Dec 30, 2007 7:57 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Proof of concept: infinitely spawning gibs
So...does this mod even have a point?
It looks to me like it does no little damage and lags the game on ELECTROCLAN'S MACHINE. It takes skill to make that guys machine lag.
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Sun Dec 30, 2007 8:00 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Proof of concept: infinitely spawning gibs
Mr.X wrote: So...does this mod even have a point?
It looks to me like it does no little damage and lags the game on ELECTROCLAN'S MACHINE. It takes skill to make that guys machine lag. The point is that its infinitely spawning gibs, the mod in it self is a crappy "Proof of concept" that shows the technique
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Sun Dec 30, 2007 8:04 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Proof of concept: infinitely spawning gibs
Double Version..
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Sun Dec 30, 2007 8:22 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Proof of concept: infinitely spawning gibs
Electroclan wrote: Double Version.. wouldn't it make a better test to shoot ONCE and see how long until it crashes? also, If they go far enough off-screen, or stop moving completely, wouldn't it be reducing the number of particles?
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Sun Dec 30, 2007 10:00 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Proof of concept: infinitely spawning gibs
Hey, can I use this for my little phoenix troopers?
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Sun Dec 30, 2007 11:33 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Proof of concept: infinitely spawning gibs
Of course, I do not own a copyright on this or anything
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Sun Dec 30, 2007 11:49 pm |
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Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
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Re: Proof of concept: infinitely spawning gibs
Neat concept mod. We need more of these just as experiment mods to see what is actually possible with the CC code... Might inspire some new ideas.
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Mon Dec 31, 2007 4:59 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Proof of concept: infinitely spawning gibs
Miles_T3hR4t wrote: or stop moving completely, wouldn't it be reducing the number of particles? As far as I can tell, they don't stop moving.
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Mon Dec 31, 2007 10:19 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Proof of concept: infinitely spawning gibs
Dragster wrote: Neat concept mod. We need more of these just as experiment mods to see what is actually possible with the CC code... Might inspire some new ideas. We could make them gib through 5 cycles, and every one, it gibs another kind of effect.
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Tue Jan 01, 2008 2:43 am |
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