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 Help with stationary actor-emitter 
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Help with stationary actor-emitter
Yeah, so i'm making a defence pack here, and i've gotten to a fire defence thingy...
But it simply refuses to stay existant for more than half a second.
I've checked, double checked and triple checked, and i still can't find that
godforsaken line of code which does this crap.
Please help finding it... You will be credited :3


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File comment: FRD is for FiRe Defence...
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Wed Dec 26, 2007 7:14 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Help with stationary actor-emitter
You can just AddChildObject ATurrets directly, you know.


Wed Dec 26, 2007 10:08 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Help with stationary actor-emitter
Ah, thanks, but if you didn't notice already (Which you probably did),
i'm making it so that it constantly spews out fire downwards...
I really need to experiment with the ATurrets though.


Wed Dec 26, 2007 10:36 pm
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Help with stationary actor-emitter
Just make it an acrocket, if you put it to return then the down thruster will continuously go


Wed Dec 26, 2007 10:42 pm
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Post Re: Help with stationary actor-emitter
Or copy my blender technique; make it an ACRocket with Status = 3 and an EmissionsEnabled = 1 main thruster.


Wed Dec 26, 2007 11:08 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Help with stationary actor-emitter
Thanks, i'll try that :)
But i just can't help wondering what the heck is making the actor disappear...


Thu Dec 27, 2007 12:30 am
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