Author |
Message |
eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
|
Re: Wildlife AHumans?
Neo, crawlpaths are very frustrating to custom make. They can be made, but it takes a LOT of tweaking. So ...
Rebirth12345: If you're working with a pre-B19 actor, use an actor's code from B19 and copy/paste their crawlpath. Then tweak it if necissary.
|
Tue Dec 25, 2007 1:24 am |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: Wildlife AHumans?
eternjc wrote: Neo, crawlpaths are very frustrating to custom make. They can be made, but it takes a LOT of tweaking. So ...
Rebirth12345: If you're working with a pre-B19 actor, use an actor's code from B19 and copy/paste their crawlpath. Then tweak it if necissary. I think he was asking if they were hardcoded, well, that's what I ment when I said not very hard, just that it's possible.
|
Tue Dec 25, 2007 1:28 am |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Wildlife AHumans?
well, could you tell me what code?
|
Tue Dec 25, 2007 4:00 pm |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: Wildlife AHumans?
rebirth12345 wrote: well, could you tell me what code? That's something you don't ask neoseeker for
|
Tue Dec 25, 2007 4:21 pm |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: Wildlife AHumans?
NeoSeeker wrote: rebirth12345 wrote: well, could you tell me what code? That's something you don't ask neoseeker for Or anyone, really. Seriously, look in an AHuman actor code and look for the words "crawl path" in some arrangement. It shouldn't be hard. You need to learn how to navigate files before you can mod.
|
Wed Dec 26, 2007 2:03 am |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Wildlife AHumans?
found crouch code. It's here. And only the code Attachment:
File comment: Crouch code. Here if you want to modify crouch
Crawl.txt [1.02 KiB]
Downloaded 174 times
Now that you have the code you can modify crouching abilities EDIT: I injected this code at the end of the CROBO ST1 I converted now it crawls like an 1337. 1337 = elite fyi Crobos FTW!
|
Wed Dec 26, 2007 4:57 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Wildlife AHumans?
rebirth12345 wrote: EDIT: I injected this code at the end of the CROBO ST1 I converted now it crawls like an 1337.
1337 = elite fyi Crobos FTW! OH WELL THAT'S NICE OF YOU TO CLARIFY THE MEANING OF 1337 WITH US. WE WOULD HAVE HAD NO IDEA WHAT IT MEANT HAD YOU NOT INFORMED US. The true irony is that you misused the word, despite defining it clearly four lines underneath your post. It crawls like an elite? My christ, it's like you think internet colloqualisms stem entirely from Halo or something.
|
Wed Dec 26, 2007 10:12 pm |
|
|
Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
|
Re: Wildlife AHumans?
In scrabble, that would be like, 1337 points.
|
Wed Dec 26, 2007 10:14 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Wildlife AHumans?
Elites don't crawl. They cloak.
|
Wed Dec 26, 2007 10:24 pm |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Wildlife AHumans?
Grif wrote: My christ, it's like you think internet colloqualisms stem entirely from Halo or something. I don't mean Halo elites(Halo's a good game though) i mean like an awesome person
|
Thu Dec 27, 2007 12:33 am |
|
|
Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
|
Re: Wildlife AHumans?
rebirth12345 wrote: I don't mean Halo elites(Halo's a good game though) Way to miss the point, like, entirely.
|
Thu Dec 27, 2007 12:37 am |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Several questions. All will be reveled over time.
well anyway
now that there's an armor system couldn't you make an armor piece that simulates a parchute W/ negative mass and gib when broken
|
Thu Dec 27, 2007 3:45 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Several questions. All will be reveled over time.
BECAUSE NEGATIVE MASS MAKES THINGS FLOAT.
SIR ISAAC, COULD YOU STOP SPINNING IN YOUR GRAVE FOR A MINUTE AND BEAT THIS KID OVER THE HEAD WITH SOMETHING?
|
Thu Dec 27, 2007 4:01 am |
|
|
Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
|
Re: Several questions. All will be reveled over time.
rebirth12345 wrote: well anyway
now that there's an armor system couldn't you make an armor piece that simulates a parchute W/ negative mass and gib when broken You spelled revealed wrong. and I don't think that would work. EDIT: ARRRRRRGH YE BEAT MEH!!!
|
Thu Dec 27, 2007 4:01 am |
|
|
rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
|
Re: Several questions. All will be reveled over time.
Mr.X wrote: ARRRRRRGH YE BEAT MEH!!! Yea! Remember those ANTIMASS things made by AAL? That made heavy loads lighter? well this is what I think this parachute could be. an Antimass that's a gibbable armor piece.
|
Thu Dec 27, 2007 6:22 am |
|
|
|