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 Alright, Gentlemen, Listen Up. 
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Joined: Wed Mar 28, 2007 9:02 pm
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Location: Somewhere. Nowhere.
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Post Re: Alright, Gentlemen, Listen Up.
Hm... My assistance AI just told me to destroy all lifeforms capable of infection..

Somehow I don't think that will ensure the survival of the human race.


Mon Dec 24, 2007 6:00 pm
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Alright, Gentlemen, Listen Up.
While killing them, jot down notes of the peculiar things the zombies discovered, when you have time!


Mon Dec 24, 2007 6:48 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: Alright, Gentlemen, Listen Up.
Well, then.

Using a few supplies from each base, re-construct the base at F, for connection of base B, and bases A & D. If not possible there, create a new base at Iceland, for the same reason.

Don't attack. Reconstruct defences, replenesh reasources, continue research. But, with what is going on, research on making better weapon technologies (to find and create a more efficient way to repel the re-animated), and espionage technologies. This would include small probes, that can be sent far distances, and find info. Seeing if the bases that have not been confirmed destroyed still have humans in there could save countless lives! Seeing if base H still has people there could open a whole new range of possibilities!


Well, that's it for my ideas! I hope this goes over well...


Mon Dec 24, 2007 10:36 pm
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Post Re: Alright, Gentlemen, Listen Up.
Raintail99 wrote:
Don't attack.

A very good idea.

Attacking zombies normally results in a loss of men, loss of men means a meal for the zombies, and new recruits.


Mon Dec 24, 2007 11:51 pm
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Post Re: Alright, Gentlemen, Listen Up.
what about the rest? is it good?


Mon Dec 24, 2007 11:54 pm
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Post Re: Alright, Gentlemen, Listen Up.
I think trying to rebuild Base F is dangerous, I don't know what happened to it, but since this is a zombie infection I'll assume it was infected.

Everything else, I'm fine with.


Tue Dec 25, 2007 12:02 am
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