Several questions. All will be reveled over time.
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Several questions. All will be reveled over time.
What I mean by "Wildlife AHumans" is
you know the tutoral mission when you go left of the base you see a moving ACrab on no partucular team
well couldn't you do that same thing in a new scene, but with AHumans?
Last edited by rebirth12345 on Thu Dec 27, 2007 2:52 am, edited 1 time in total.
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Mon Dec 24, 2007 5:06 pm |
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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: Wildlife AHumans?
Yes. I think you put in the code something like "Team = 2" and they become neutral, but I'm not sure.
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Mon Dec 24, 2007 5:09 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Wildlife AHumans?
Thanks man
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Mon Dec 24, 2007 5:16 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Wildlife AHumans?
No, It's team -1, then they hate BOTH teams.
If that crab in the tutorial had a gun, it would've blasted your head off.
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Mon Dec 24, 2007 5:32 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Wildlife AHumans?
zalo wrote: No, It's team -1, then they hate BOTH teams.
If that crab in the tutorial had a gun, it would've blasted your head off. That's pretty cool
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Mon Dec 24, 2007 5:46 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Wildlife AHumans?
I am doing something like this.
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Mon Dec 24, 2007 5:49 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Wildlife AHumans?
zalo wrote: No, It's team -1, then they hate BOTH teams.
If that crab in the tutorial had a gun, it would've blasted your head off. Data should also have a team -2, that's doesn't attack anything, even if it's armed. =P You have to admit, civilians would open up a whole new aspect.
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Mon Dec 24, 2007 6:06 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Wildlife AHumans?
venn177 wrote: You have to admit, civilians would open up a whole new aspect. SLAUGHTER! Or, a police brutality game. Harass the civvies!
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Mon Dec 24, 2007 6:11 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Wildlife AHumans?
The Fat Sand Rat wrote: venn177 wrote: You have to admit, civilians would open up a whole new aspect. SLAUGHTER! Or, a police brutality game. Harass the civvies! Or first person to get to them gets a bunch of cheep soldiers for free. We should have an armory base module, that when anyone walks into it on the team it belongs to, they get a helmet and a bunch of plates, and it has an object you can control like a clone, and in the pie menu it would have left and right weapon select buttons, but when you selected and fired a weapon, it would dispense the weapon you select, or that weapons dispenser could also dispense armor plates and helmets. And we should have an infirmary, where upon entering, the clone gets all lost parts replaced with robotic prosthetics and health raised up to full, and possibly then some, and the robotic parts, depending upon what kind you set that infirmary to use (the quality) would be even less durable than human parts, to insanely durable and powerful, quite possibly with a boost to accuracy.
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Mon Dec 24, 2007 6:18 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Wildlife AHumans?
Oh yeah team 1337 works, because the Zorneus is on team 1337!
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Mon Dec 24, 2007 6:45 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Wildlife AHumans?
NeoSeeker wrote: Or first person to get to them gets a bunch of cheep soldiers for free.
We should have an armory base module, that when anyone walks into it on the team it belongs to, they get a helmet and a bunch of plates, and it has an object you can control like a clone, and in the pie menu it would have left and right weapon select buttons, but when you selected and fired a weapon, it would dispense the weapon you select, or that weapons dispenser could also dispense armor plates and helmets.
And we should have an infirmary, where upon entering, the clone gets all lost parts replaced with robotic prosthetics and health raised up to full, and possibly then some, and the robotic parts, depending upon what kind you set that infirmary to use (the quality) would be even less durable than human parts, to insanely durable and powerful, quite possibly with a boost to accuracy. Thats actually a really good idea. Basically a "rescuable" team like in starcraft. I like it.
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Mon Dec 24, 2007 6:48 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Wildlife AHumans?
ProjektTHOR wrote: NeoSeeker wrote: Or first person to get to them gets a bunch of cheep soldiers for free.
We should have an armory base module, that when anyone walks into it on the team it belongs to, they get a helmet and a bunch of plates, and it has an object you can control like a clone, and in the pie menu it would have left and right weapon select buttons, but when you selected and fired a weapon, it would dispense the weapon you select, or that weapons dispenser could also dispense armor plates and helmets.
And we should have an infirmary, where upon entering, the clone gets all lost parts replaced with robotic prosthetics and health raised up to full, and possibly then some, and the robotic parts, depending upon what kind you set that infirmary to use (the quality) would be even less durable than human parts, to insanely durable and powerful, quite possibly with a boost to accuracy. Thats actually a really good idea. Basically a "rescuable" team like in starcraft. I like it. I hope data could make the 2 other Ideas possible, it would be awesome to have cyborg clones and dispensable armor.
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Mon Dec 24, 2007 6:53 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Wildlife AHumans?
NEW QUestions ONTOPIC 1. is Crawlpaths hard to do 2. is there different kinds of Crawling other than what the Coalitions do OFF topic 1. ive been lurking and finally got a 2nd account but I Still dont understand Why GRIF and Thor Are hated very very much I also have a game type using civilians (more like a mission) Greens stole your clones!!!!!!!! kill enemy capture your clones dig your way back to base WIN!!!
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Mon Dec 24, 2007 6:56 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Wildlife AHumans?
Crawlpaths aren't hard, many user made mods have them, and i'd imagine it would be possible to make things crawl a certain way that's different to the coalition way.
thor, I don't know why he's hated, grif, he's hated because he's an ♥♥♥hole, and takes things not necessarily directed at him personally, and everything else personally too.
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Mon Dec 24, 2007 6:57 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Wildlife AHumans?
NeoSeeker wrote: Crawlpaths aren't hard, many user made mods have them, and i'd imagine it would be possible to make things crawl a certain way that's different to the coalition way.
thor, I don't know why he's hated, grif, he's hated because he's an ♥♥♥hole, and takes things not necessarily directed at him personally, and everything else personally too. Grif's not hated. And I'm not saying anything else in this topic.
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Mon Dec 24, 2007 7:45 pm |
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