| Author | 
            Message | 
        
        
			| 
				
				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
			 | 
			
				
				  Making an uber soldier, I want him to gib explosives...  
					
						I'm making an awesome soldier that's like the heavy soldier but he gibs less meat and more explosives, I need the explosives to go off right as he dies, how can I do this? 
					
  
			 | 
		
		
			| Sun Dec 23, 2007 12:52 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						Make him gib directly into the explosion effects. 
					
  
			 | 
		
		
			| Sun Dec 23, 2007 12:54 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						I might need to mention that I have no idea how to mod. 
					
  
			 | 
		
		
			| Sun Dec 23, 2007 12:56 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						Go down to his bodys gibs Copy one Paste it below his current gibs Edit it to be an explosive effect that shoots off at a fairly high velocity Repeat To do the editing, open up pyro.ini for reference, and follow this explanation of an added gib. Code:    AddGib = Gib // Adding a gib, which is a gib.       GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel          CopyOf = Gib Device Small I // This is the name the gib has been defined as       Count = 1 // How many       Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want       MaxVelocity = 10 // the fastest it will go       MinVelocity = 1 // the slowest Velocity: 0 is still, 90 is bullet speed.  
					
  
			 | 
		
		
			| Sun Dec 23, 2007 1:16 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						So it would just be like
   AddGib = Gib // Adding a gib, which is a gib.       GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel          CopyOf = Gib Device Small I // This is the name the gib has been defined as       Count = 10 // How many       Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want       MaxVelocity = 90 // the fastest it will go       MinVelocity = 80  // the slowest
 
  How could I get it to play an explosive sound in addition to his death sound? 
					
  
			 | 
		
		
			| Sun Dec 23, 2007 1:31 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Sixteen 
				
				
					 Joined: Sun Nov 25, 2007 6:29 am Posts: 400
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						NeoSeeker wrote: So it would just be like
   AddGib = Gib // Adding a gib, which is a gib.       GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel          CopyOf = Gib Device Small I // This is the name the gib has been defined as       Count = 10 // How many       Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want       MaxVelocity = 90 // the fastest it will go       MinVelocity = 80  // the slowest
 
  How could I get it to play an explosive sound in addition to his death sound? Ummm... no. That's the explanation. You put Code:  AddGib = Gib       GibParticle = MOPixel          CopyOf = Grenade Fragment Grey       Count = 10       Spread = 2.25       MaxVelocity = 90       MinVelocity = 80 I think  
					
  
			 | 
		
		
			| Sun Dec 23, 2007 2:10 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						Sixteen wrote: NeoSeeker wrote: So it would just be like
   AddGib = Gib // Adding a gib, which is a gib.       GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel          CopyOf = Gib Device Small I // This is the name the gib has been defined as       Count = 10 // How many       Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want       MaxVelocity = 90 // the fastest it will go       MinVelocity = 80  // the slowest
 
  How could I get it to play an explosive sound in addition to his death sound? Ummm... no. That's the explanation. You put Code:  AddGib = Gib       GibParticle = MOPixel          CopyOf = Grenade Fragment Grey       Count = 10       Spread = 2.25       MaxVelocity = 90       MinVelocity = 80 I think Yeah. And for gibbing sound... Code:    GibSound = Sound       AddSample = ContentFile          FilePath = <Location of Sound> Add that just above the gibs. Type in the location like you would for a sprite.  
					
  
			 | 
		
		
			| Sun Dec 23, 2007 2:26 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 NeoSeeker 
				
				
					 Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
				 
				 
			 | 
			
				
				  Re: Making an uber soldier, I want him to gib explosives...  
					
						nice, thanks. 
					
  
			 | 
		
		
			| Sun Dec 23, 2007 2:38 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
	
		 |