Alright, here we go.
No pictures because you really shouldn't need them.
Okay, so first off, get to your /Cortex Command/ directory in Windows Explorer.
Go to <mod>.rte.
Open Index.ini in Notepad. It will
always be in the first folder inside Mod.rte.
After EVERY line except for Datamodule in this folder, add a double-slash: //
Once accomplished, the mod Index should look like this:
Code:
DataModule
// IncludeFile = Grif.rte/Blender/Index.ini
// IncludeFile = Grif.rte/Bunklearer/Index.ini
// IncludeFile = Grif.rte/CIWS/Index.ini
// IncludeFile = Grif.rte/Crusher/Index.ini
// IncludeFile = Grif.rte/Invinciclone/Index.ini
// IncludeFile = Grif.rte/Kinetic/Index.ini
// IncludeFile = Grif.rte/Bunker/Index.ini
Note that the DataModule line is not commented out, but all the others are. That's important; if you comment out DataModule the game will crash on startup.
NOW. Copy EVERY includefile line from the mod. (except for my mod, where the last line is to an activities edit and not needed)
Go back to the /Cortex Command/ directory, and click into Base.rte.
Open Index.ini. Now, this is the tricky part, so pay attention.
First, paste all the IncludeFiles you just copied at the end of the includefiles of Index.ini, but BEFORE the IncludeFile for Activities.ini.
So, the pasted includefiles are after EVERYTHING EXCEPT ACTIVITIES.
That's vital; because most mods have dependencies somewhere inside base.rte.
Now, your Index.ini should look something like this:
Code:
DataModule
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
// IncludeFile = Grif.rte/Blender/Index.ini
// IncludeFile = Grif.rte/Bunklearer/Index.ini
// IncludeFile = Grif.rte/CIWS/Index.ini
// IncludeFile = Grif.rte/Crusher/Index.ini
// IncludeFile = Grif.rte/Invinciclone/Index.ini
// IncludeFile = Grif.rte/Kinetic/Index.ini
// IncludeFile = Grif.rte/Bunker/Index.ini
IncludeFile = Base.rte/Activities.ini
The especially savvy members will now begin to wonder where I'm going with this; now every IncludeFile that references the mod has been commented out.
Well, now what you do is, delete the //es you made in the mod Index. Once they're in Index.ini of Base.rte, we want them to load; but if we have both sets of includefiles load, then you will have duplicates of everything in the buy and build menus.
So, proceed to remove all the doubleslashes.
Code:
DataModule
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Grif.rte/Blender/Index.ini
IncludeFile = Grif.rte/Bunklearer/Index.ini
IncludeFile = Grif.rte/CIWS/Index.ini
IncludeFile = Grif.rte/Crusher/Index.ini
IncludeFile = Grif.rte/Invinciclone/Index.ini
IncludeFile = Grif.rte/Kinetic/Index.ini
IncludeFile = Grif.rte/Bunker/Index.ini
IncludeFile = Base.rte/Activities.ini
Now, go to Activities.ini, and add away. Note: You will have to add the Includefiles from EVERY mod you want loaded; it's probably the primary reason I put all my mods into one pack.