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 Campaign 
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
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Post Campaign
well after i found the campaign very disapointing i tried to modify it, i already added a few enemys on the map, but it was still to easy. After that I tried to modify it into spawning enemy's like skirmish, but with the diference that this would have an End. After messing around for quite a while without sucess I quit. Does anyone know if this is possible(making the enemy's spaw in the campaign I mean)?


Wed Dec 12, 2007 9:24 pm
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Re: Campaign
That's because that's only the tutorial level, when the campaign is finished there will be many varied levels.

Until then, lern2punctuate.


Wed Dec 12, 2007 9:34 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Campaign
yeah sure my punctuation issues are much more valuable than my doubts, I've got to keep that in mind.
And what a nice way to spam that you've found, by dodging the content of the question and atack how the doubtfull write.
Further more I surely didn't know that there would be another version, how could I? I'm surely an idiot by not punctuating correctly.


Wed Dec 12, 2007 10:00 pm
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Re: Campaign
FoiL wrote:
well after i found the campaign very disapointing i tried to modify it, i already added a few enemys on the map, but it was still to easy. After that I tried to modify it into spawning enemy's like skirmish, but with the diference that this would have an End. After messing around for quite a while without sucess I quit. Does anyone know if this is possible(making the enemy's spaw in the campaign I mean)?

Currently, we have little modding ability (in the.ini's) on making our own missions. Yeah yeah, it kinda sucks.. but there's so much more to mod.

Alternatively you can open activities.ini (In Cortex Command folder, then Base.rte) with notepad and play around in there.


Wed Dec 12, 2007 10:08 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Campaign
I know about that, and that is how I've been trying to do it, since there's an initiated activity here:


Quote:
AddActivity = GATutorial
InstanceName = Test Tutorial
SceneName = Tutorial Mission


the problem that I found is that by ading the rest of the instructions like so

Quote:
AddActivity = GATutorial
InstanceName = Test Tutorial
SceneName = Tutorial Mission
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Skeleton
AddInventory = HDFirearm
CopyOf = Blunderbuss
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Light Digger

the fact that the spawn rate is limited to aving to be declared like this :
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000
makes it impossible(at least I believe so) to be added to skirmish, since we don't choose the dificulty.

thanks for the clarification..


Wed Dec 12, 2007 10:28 pm
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