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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Martyrdom?  
					
						Has anyone played Call of Duty 4? The idea of dropping a live grenade when you die is pretty awesome. I'm not sure how to make the clone gib so that he drops a live grenade. : [ 
					
  
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			| Wed Dec 12, 2007 12:20 am | 
			
				
					 
					
					 
				  
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				 Sixteen 
				
				
					 Joined: Sun Nov 25, 2007 6:29 am Posts: 400
				 
				 
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				  Re: Martyrdom?  
					
						Well... I don't really think you can, but I made it so that an actor gibbed a mega-map-wipe form shook's pack in B18 by inserting  Code:    AddGib = Gib       GibParticle = TDExplosive          CopyOf = Mega map Wipe       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1 into the code. You'll have to change that to make it the frag grenade, but I'm not sure it'll work.  
					
  
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			| Wed Dec 12, 2007 12:56 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						Nope, gibbed TDExplosives won't detonate after their timer expires. 
					
  
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			| Wed Dec 12, 2007 1:04 am | 
			
				
					 
					
					 
				  
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				 kamakazibob 
				
				
					 Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
				 
				 
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				  Re: Martyrdom?  
					
						Could you make them gib an impact explosive along the lines of an actor (or something) that explodes into mopixels 
					
  
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			| Wed Dec 12, 2007 1:23 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						You could make it gib directly into an explosion, but that would explode instantly. 
					
  
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			| Wed Dec 12, 2007 1:24 am | 
			
				
					 
					
					 
				  
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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Re: Martyrdom?  
					
						Ok. What would I change the gib too in order to make an explosion roughly the size of a grenade or C4? 
					
  
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			| Wed Dec 12, 2007 1:44 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						Look at the grenade code, I'm not really sure myself, but I've seen it done. 
					
  
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			| Wed Dec 12, 2007 1:55 am | 
			
				
					 
					
					 
				  
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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Re: Martyrdom?  
					
						I apologize for my ineptness.. I tried changing a gib to TDExplosive, like the particles in a grenade and I get an error.. 
					
  
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			| Wed Dec 12, 2007 2:07 am | 
			
				
					 
					
					 
				  
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				 Lord Tim 
				
				
					 Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
				 
				 
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				  Re: Martyrdom?  
					
						It won't be a live grenade. Gibbed grenades don't start their timers. 
					
  
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			| Wed Dec 12, 2007 2:38 am | 
			
				
					 
					
					 
				  
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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Re: Martyrdom?  
					
						Ok, I understand that part. What would I change an actor's gib to so that it explodes instead of creating the gib? 
					
  
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			| Wed Dec 12, 2007 2:42 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						Set the gib as the explosion itself, use the explosion code from the grenade. 
					
  
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			| Wed Dec 12, 2007 2:45 am | 
			
				
					 
					
					 
				  
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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Re: Martyrdom?  
					
						What part of the grenade is the explosion? Code: AddDevice = TDExplosive    InstanceName = Frag Grenade    AddToGroup = Bombs    Mass = 2    RestThreshold = -500    HitsMOs = 1    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = 5    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 10    DeepCheck = 1    JointStrength = 75    JointStiffness = 0.5    DrawAfterParent = 1    DetonationSound = Sound       AddSample = ContentFile          Path = Base.rte/Sounds/Explode2.wav    StanceOffset = Vector       X = -12       Y = -5    StartThrowOffset = Vector       X = -12       Y = -5    EndThrowOffset = Vector       X = -12       Y = -5    TriggerDelay = 2500    ParticleNumberToAdd = 10    AddParticles = MOSParticle       CopyOf = Side Thruster Blast Ball 1    ParticleNumberToAdd = 20    AddParticles = MOPixel       CopyOf = Grenade Fragment Gray    ParticleNumberToAdd = 20    AddParticles = MOPixel       CopyOf = Grenade Fragment Yellow    ParticleNumberToAdd = 30    AddParticles = MOPixel       CopyOf = Air Blast
   
					
  
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			| Wed Dec 12, 2007 2:49 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						Air Blast is the instance name for one of the explosive effects... 
					
  
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			| Wed Dec 12, 2007 2:50 am | 
			
				
					 
					
					 
				  
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				 KnightD 
				
				
					 Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
				 
				 
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				  Re: Martyrdom?  
					
						..So if I change the gib to Air Blast it should be set? 
					
  
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			| Wed Dec 12, 2007 3:01 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Martyrdom?  
					
						Try it, I'm not sure. 
					
  
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			| Wed Dec 12, 2007 3:03 am | 
			
				
					 
					
					 
				  
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