"How to add actors in activities" Guide   
	
        
        
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  "How to add actors in activities" Guide  
					
						If you don´t know how, read this guide Scroll down little bit to see pics....
  1. First you copy actor file(in my case maxi.rte), then add it to Base.rte 
  2. Second, go to original actors folder, in my case: Maxi.rte
  3. You just edit little bit index Like this DataModule 	//IncludeFile = Maxi.rte/Actors.ini
  Don´t edit folder´s index ( in this time maxi.rte) on base.rte
  4: Then check actors instance name
               AddActor = AHuman 	InstanceName = MAXIMILLIAN 	AddToGroup = Clones 	AddToGroup = AAL
  5. Then edit Activities like this
  AddInventory = AHuman 			CopyOf = MAXIMILLIAN 			Team = 1 			AddInventory = HDFirearm 				CopyOf = Blunderbuss 			AddInventory = HDFirearm 				CopyOf = Pistol 			AddInventory = HeldDevice 				CopyOf = Riot Shield
   6. Everything should be working fine.
 
 
  And last, i added activities, so all you need is replace the old one (In base.rte) Whit this new one and you have to copy Maxi.rte and add it on base.rte. After that, go edit Maxi.rte´s index   DataModule 	//IncludeFile = Maxi.rte/Actors.ini After that, have fun
  Oh, and if you don´t have MAXIMILLIAN, go download one in mods section.
  V2 Oh and i posted some pictures...
  V3  Another Method DataModule IncludeFile = Maxi.rte/Actors.ini // <- COPY THIS LINE
  Then paste these into the Base.rte/Index.ini, just ABOVE activities. Like this:
  DataModule IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Maxi.rte/Actors.ini // <- Paste Mods here ... IncludeFile = Base.rte/Activities.ini // <- ... Just above this line.
  (This way Mods are defined before Activities.ini is read. As in ... first you tell the game who Maximillian is, then you tell the game to spawn him.)
  Ok, NOW you can use Maxi in your Activities.ini. But, when you get in-game, the buy menu shows him twice. Why? Because He's being created by the Base.rte/Index.ini AND the Maxi.rte/Index.ini ... 
  Open the mod's Index.ini . In this case, Maxi.rte/Index.ini, and comment out everything under DataModules. Like so:
  DataModule // IncludeFile = Maxi.rte/Actors.ini
  Now you have a perfectly integrated Mod! Just look up the name of the Actor/Weapon/Dropship, and use it in Activities.ini. Watch out, these ARE case sensitive.
  NOTE: WHEN USING MANY MODS TOGETHER, YOU MAY RUN INTO SOME ISSUES ... *NAMING. If two mods use the same name, you'll have to change one of them in order to use both in the Activities.ini. For instance, two mods call an actor "My Actor". Change one actor's InstanceName to "My Actor2", or the actors will clash. *CUSTOM MATERIALS can cause clashes when a mod tries to create a material using an already-occupied index number. Normally, Data designed the game to just treat each Mod seperately, but when you add them to Base.rte/Index.ini ALL Mods use the same material index. To fix, find the Custom Material which is causing an error, and change it's index to an unused number. (Look in Base.rte/Materials.ini for useable material index numbers) Thanks to Eternjc 
					
						
  
						
					
							
  
							
    							Last edited by Mushroom head on Mon Dec 03, 2007 2:49 pm, edited 7 times in total. 
    						 
						
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			| Sun Dec 02, 2007 2:22 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Mushroom head wrote: 1. First you copy actor what you wanted  in activities, then add it on Base.rte  Could you explain that in more detail please, your grammar is confusing.  
					
  
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			| Sun Dec 02, 2007 2:53 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Oh yeah i know. You copy character´s folder and add it to Base.rte... 
					
							
  
							
    							Last edited by Mushroom head on Sun Dec 02, 2007 2:59 pm, edited 1 time in total. 
    						 
						
  
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			| Sun Dec 02, 2007 2:55 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						What is "actor"? 
					
  
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			| Sun Dec 02, 2007 2:56 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Character.... 
					
  
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			| Sun Dec 02, 2007 2:58 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						I think your less-than-perfect english is confusing me, I'll wait for someone else to post further instructions. 
					
  
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			| Sun Dec 02, 2007 3:00 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Hell naw, i going to post video in youtube so wait a sec... 
					
  
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			| Sun Dec 02, 2007 3:01 pm | 
			
				
					 
					
					 
				  
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				 war_man333 
				
				
					 Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						He's telling the truth, your grammar is very confusing     
					
  
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			| Sun Dec 02, 2007 3:29 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						So how do I give them custom weapons? 
					
  
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			| Sun Dec 02, 2007 4:31 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Im not pretty sure because i never add weapons..I guess same way... 
					
  
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			| Sun Dec 02, 2007 4:45 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Why the hell isn't this working?
  I redid all the filepaths and everything, but it still can't find clone sarge helmet gib for some reason. 
					
						
  
						
					
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			| Sun Dec 02, 2007 4:50 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						You didin´t edit index   // And you need two copies, one in base.rte, and one in folder. And you only edit folder´s version of same mod...WHIT THESE// 
					
							
  
							
    							Last edited by Mushroom head on Sun Dec 02, 2007 4:59 pm, edited 1 time in total. 
    						 
						
  
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			| Sun Dec 02, 2007 4:56 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Why do I need two copies? 
					
							
  
							
    							Last edited by TrouserDemon on Sun Dec 02, 2007 5:03 pm, edited 1 time in total. 
    						 
						
  
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			| Sun Dec 02, 2007 4:59 pm | 
			
				
					 
					
					 
				  
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				 Mushroom head 
				
				
					 Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						You don´t need, but thats easier way...And if you don´t make a copy, it will be more harder... 
					
  
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			| Sun Dec 02, 2007 5:00 pm | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: "How to add actors in activities" Guide  
					
						Also, I did what you said, and it still can't find "Gib Helmet". 
					
  
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			| Sun Dec 02, 2007 5:04 pm | 
			
				
					 
					
					 
				  
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