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 Problems with instance names and copyofs in my new mod. 
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Joined: Wed Apr 04, 2007 5:59 pm
Posts: 32
Location: In that can of sprite on your desk.
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Post Problems with instance names and copyofs in my new mod.
My new mod is a gatling gun,But I end up with a error saying that in the ammo.ini it's copying from a non defined thing.
I've looked through the code and everythings right IMHO so could someone PLEASE help?

Ammo.ini
Code:
AddEffect = Attachable
   InstanceName = GGun Muzzle Flash
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = GGun.rte/Images/MuzzleFlash02.bmp
   FrameCount = 3
   SpriteOffset = Vector
      X = -2
      Y = -6
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 2
      Depth = 100
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 3
      Depth = 100
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   ScreenEffect = ContentFile
      FilePath = GGun.rte/Images/YellowSmall.bmp
   DrawAfterParent = 0

AddAmmo = Round
   InstanceName = GGun Round
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = GGun Round
      Mass = 0.015
      RestThreshold = 500
      LifeTime = 4000
      Sharpness = 500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 180
         G = 20
         B = 20
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 160
            G = 50
            B = 50
         TrailLength = 60
   Shell = MOSParticle
      CopyOf = Casing
   FireVelocity = 100
   ShellVelocity = 30
   Separation = 5

AddAmmo = Round
   CopyOf = GGun Round
   InstanceName = GGun Tracer
   ParticleCount = 1
   Particle = MOPixel
      CopyOf = GGun Round
      InstanceName = GGun Tracer
      RestThreshold = 500
      LifeTime = 1500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 130
         G = 30
         B = 30
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 140
            G = 40
            B = 40
         TrailLength = 45

AddAmmo = Magazine
   InstanceName = GGun Magazine
   Mass = 1 // kg
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = GGun.rte/Images/MagazineGGun.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -3
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -3
   DrawAfterParent = 0
   RoundCount = 500
   RTTRatio = 0
   RegularRound = Round
      CopyOf = GGun Round
   TracerRound = Round
      CopyOf = GGun Tracer


Help?


Sat Nov 24, 2007 8:56 pm
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Problems with instance names and copyofs in my new mod.
Well, it all depends on which line it complains about...
But try adding "Particle" to the end of the particles names, like this:

Code:
AddAmmo = Round
   InstanceName = GGun Round
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = GGun Round Particle
      Mass = 0.015
      RestThreshold = 500

Can't say whether it works or not though...


Sat Nov 24, 2007 9:01 pm
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Joined: Wed Apr 04, 2007 5:59 pm
Posts: 32
Location: In that can of sprite on your desk.
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Post Re: Problems with instance names and copyofs in my new mod.
Shook wrote:
Well, it all depends on which line it complains about...
But try adding "Particle" to the end of the particles names, like this:

Code:
AddAmmo = Round
   InstanceName = GGun Round
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = GGun Round Particle
      Mass = 0.015
      RestThreshold = 500

Can't say whether it works or not though...

EDIT:Tried it,didn't work.
Here's a screen:


Attachments:
File comment: a crash.
gahcrash.bmp
gahcrash.bmp [ 2.25 MiB | Viewed 3703 times ]
Sat Nov 24, 2007 9:23 pm
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Problems with instance names and copyofs in my new mod.
Hmm, looks like a tough nut to crack... If you could send the ini,
i'll try to fix it.

P.S. Sorry 'bout late reply...


Sun Nov 25, 2007 10:20 pm
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Joined: Wed Apr 04, 2007 5:59 pm
Posts: 32
Location: In that can of sprite on your desk.
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Post Re: Problems with instance names and copyofs in my new mod.
Shook wrote:
Hmm, looks like a tough nut to crack... If you could send the ini,
i'll try to fix it.

P.S. Sorry 'bout late reply...

Did it get to you?
If not then here:


Tue Nov 27, 2007 9:08 am
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Joined: Sat Feb 10, 2007 4:56 pm
Posts: 106
Location: Great Britain.Bedfordshire.
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Post Re: Problems with instance names and copyofs in my new mod.
Sounds like another one of those funky errorz that require you to tab the instance name.


Tue Nov 27, 2007 9:11 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Problems with instance names and copyofs in my new mod.
There's no attachment visible.

Please host the file.


Tue Nov 27, 2007 9:13 am
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Posts: 1695
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Post Re: Problems with instance names and copyofs in my new mod.
[Insert Grifs post here]

It wasn't in the PM either...


Tue Nov 27, 2007 4:10 pm
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Posts: 32
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Post Re: Problems with instance names and copyofs in my new mod.
Shook wrote:
[Insert Grifs post here]

It wasn't in the PM either...

That's odd

Here,It's in a rar so it should show up.
Attachment:
File comment: The file.
Ammo.rar [786 Bytes]
Downloaded 168 times


Tue Nov 27, 2007 5:05 pm
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Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
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Post Re: Problems with instance names and copyofs in my new mod.
First, in your regular round:

Code:
AddAmmo = Round
   InstanceName = GGun Round
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = GGun Round
      Mass = 0.015
      RestThreshold = 500
      LifeTime = 4000
      Sharpness = 500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 180
         G = 20
         B = 20
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 160
            G = 50
            B = 50
         TrailLength = 60
   Shell = MOSParticle
      CopyOf = Casing
   FireVelocity = 100
   ShellVelocity = 30
   Separation = 5


The Round name and the MOPixel name are the same. You might need to fix that. And then in your tracer:

Code:
AddAmmo = Round
   CopyOf = GGun Round
   InstanceName = GGun Tracer
   ParticleCount = 1
   Particle = MOPixel
      CopyOf = GGun Round
      InstanceName = GGun Tracer
      RestThreshold = 500
      LifeTime = 1500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 130
         G = 30
         B = 30
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 140
            G = 40
            B = 40
         TrailLength = 45

Once again, the round name and the pixel name are the same. Fix that.

It says the error is at line 61. I think that's "CopyOf = GGun Round" in your tracer. The problem is there because when you say "GGun Round", it doesn't know if you're referring to the Round named GGun Round or the MOPixel named GGun Round.


Tue Nov 27, 2007 5:59 pm
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Joined: Tue Apr 17, 2007 9:03 pm
Posts: 46
Location: Canada- smeels reel gud
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Post Re: Problems with instance names and copyofs in my new mod.
Code:
AddAmmo = Round
   CopyOf = GGun Round
   InstanceName = GGun Tracer
   ParticleCount = 1
   Particle = MOPixel
      CopyOf = GGun Round   <------- Whats up with this?
      InstanceName = GGun Tracer
      RestThreshold = 500
      LifeTime = 1500
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 130
         G = 30
         B = 30


In other words, why not just make an independant pixel instead of a copy? It looks like you have all the data there anyways.


Tue Nov 27, 2007 10:13 pm
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