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				 Fire+Ice 
				
				
					 Joined: Wed Apr 04, 2007 5:59 pm Posts: 32 Location: In that can of sprite on your desk.
				 
				 
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				  Problems with instance names and copyofs in my new mod.  
					
						My new mod is a gatling gun,But I end up with a error saying that in the ammo.ini it's copying from a non defined thing. I've looked through the code and everythings right IMHO so could someone PLEASE help? Ammo.ini Code: AddEffect = Attachable    InstanceName = GGun Muzzle Flash    Mass = 0.0001    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = GGun.rte/Images/MuzzleFlash02.bmp    FrameCount = 3    SpriteOffset = Vector       X = -2       Y = -6    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Air       Resolution = 2       Depth = 100    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Air       Resolution = 3       Depth = 100    DeepCheck = 0    JointStrength = 10000    JointStiffness = 1    ScreenEffect = ContentFile       FilePath = GGun.rte/Images/YellowSmall.bmp    DrawAfterParent = 0
  AddAmmo = Round    InstanceName = GGun Round    ParticleCount = 1    Particle = MOPixel       InstanceName = GGun Round       Mass = 0.015       RestThreshold = 500       LifeTime = 4000       Sharpness = 500       HitsMOs = 1       GetsHitByMOs = 0       Color = Color          R = 180          G = 20          B = 20       Atom = Atom          Material = Material             CopyOf = Bullet Metal          TrailColor = Color             R = 160             G = 50             B = 50          TrailLength = 60    Shell = MOSParticle       CopyOf = Casing    FireVelocity = 100    ShellVelocity = 30    Separation = 5
  AddAmmo = Round    CopyOf = GGun Round    InstanceName = GGun Tracer    ParticleCount = 1    Particle = MOPixel       CopyOf = GGun Round       InstanceName = GGun Tracer       RestThreshold = 500       LifeTime = 1500       HitsMOs = 1       GetsHitByMOs = 0       Color = Color          R = 130          G = 30          B = 30       Atom = Atom          Material = Material             CopyOf = Bullet Metal          TrailColor = Color             R = 140             G = 40             B = 40          TrailLength = 45
  AddAmmo = Magazine    InstanceName = GGun Magazine    Mass = 1 // kg    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = GGun.rte/Images/MagazineGGun.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -3    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Tech       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Tech       Resolution = 3       Depth = 1    DeepCheck = 1    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 0       Y = -3    DrawAfterParent = 0    RoundCount = 500    RTTRatio = 0    RegularRound = Round       CopyOf = GGun Round    TracerRound = Round       CopyOf = GGun Tracer Help?  
					
  
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			| Sat Nov 24, 2007 8:56 pm | 
			
				
					 
					
					 
				  
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				 Shook 
				
				
					 Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Well, it all depends on which line it complains about... But try adding "Particle" to the end of the particles names, like this: Code: AddAmmo = Round    InstanceName = GGun Round    ParticleCount = 1    Particle = MOPixel       InstanceName = GGun Round Particle       Mass = 0.015       RestThreshold = 500 Can't say whether it works or not though...  
					
  
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			| Sat Nov 24, 2007 9:01 pm | 
			
				
					 
					
					 
				    
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				 Fire+Ice 
				
				
					 Joined: Wed Apr 04, 2007 5:59 pm Posts: 32 Location: In that can of sprite on your desk.
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Shook wrote: Well, it all depends on which line it complains about... But try adding "Particle" to the end of the particles names, like this: Code: AddAmmo = Round    InstanceName = GGun Round    ParticleCount = 1    Particle = MOPixel       InstanceName = GGun Round Particle       Mass = 0.015       RestThreshold = 500 Can't say whether it works or not though... EDIT:Tried it,didn't work. Here's a screen:  
					
						
  
						Attachments: 
						
						
			File comment: a crash.
		
			 
			gahcrash.bmp [ 2.25 MiB | Viewed 4188 times ]
		
		
	 
						
						 
					
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			| Sat Nov 24, 2007 9:23 pm | 
			
				
					 
					
					 
				  
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				 Shook 
				
				
					 Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Hmm, looks like a tough nut to crack... If you could send the ini, i'll try to fix it.
  P.S. Sorry 'bout late reply... 
					
  
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			| Sun Nov 25, 2007 10:20 pm | 
			
				
					 
					
					 
				    
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				 Fire+Ice 
				
				
					 Joined: Wed Apr 04, 2007 5:59 pm Posts: 32 Location: In that can of sprite on your desk.
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Shook wrote: Hmm, looks like a tough nut to crack... If you could send the ini, i'll try to fix it.
  P.S. Sorry 'bout late reply... Did it get to you? If not then here:  
					
  
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			| Tue Nov 27, 2007 9:08 am | 
			
				
					 
					
					 
				  
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				 Fuzzo 
				
				
					 Joined: Sat Feb 10, 2007 4:56 pm Posts: 106 Location: Great Britain.Bedfordshire.
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Sounds like another one of those funky errorz that require you to tab the instance name. 
					
  
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			| Tue Nov 27, 2007 9:11 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						There's no attachment visible.
  Please host the file. 
					
  
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			| Tue Nov 27, 2007 9:13 am | 
			
				
					 
					
					 
				  
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				 Shook 
				
				
					 Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						[Insert Grifs post here]
  It wasn't in the PM either... 
					
  
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			| Tue Nov 27, 2007 4:10 pm | 
			
				
					 
					
					 
				    
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				 Fire+Ice 
				
				
					 Joined: Wed Apr 04, 2007 5:59 pm Posts: 32 Location: In that can of sprite on your desk.
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Shook wrote: [Insert Grifs post here]
  It wasn't in the PM either... That's odd Here,It's in a rar so it should show up. Attachment: 
			File comment: The file.
		
			
				  
				Ammo.rar [786 Bytes]
			
			Downloaded 196 times
		
		
	  
					
  
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			| Tue Nov 27, 2007 5:05 pm | 
			
				
					 
					
					 
				  
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				 Darlos9D 
				
				
					 Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						First, in your regular round: Code: AddAmmo = Round    InstanceName = GGun Round    ParticleCount = 1    Particle = MOPixel       InstanceName = GGun Round       Mass = 0.015       RestThreshold = 500       LifeTime = 4000       Sharpness = 500       HitsMOs = 1       GetsHitByMOs = 0       Color = Color          R = 180          G = 20          B = 20       Atom = Atom          Material = Material             CopyOf = Bullet Metal          TrailColor = Color             R = 160             G = 50             B = 50          TrailLength = 60    Shell = MOSParticle       CopyOf = Casing    FireVelocity = 100    ShellVelocity = 30    Separation = 5 The Round name and the MOPixel name are the same. You might need to fix that. And then in your tracer: Code: AddAmmo = Round    CopyOf = GGun Round    InstanceName = GGun Tracer    ParticleCount = 1    Particle = MOPixel       CopyOf = GGun Round       InstanceName = GGun Tracer       RestThreshold = 500       LifeTime = 1500       HitsMOs = 1       GetsHitByMOs = 0       Color = Color          R = 130          G = 30          B = 30       Atom = Atom          Material = Material             CopyOf = Bullet Metal          TrailColor = Color             R = 140             G = 40             B = 40          TrailLength = 45  Once again, the round name and the pixel name are the same. Fix that. It says the error is at line 61. I think that's "CopyOf = GGun Round" in your tracer. The problem is there because when you say "GGun Round", it doesn't know if you're referring to the Round named GGun Round or the MOPixel named GGun Round.  
					
  
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			| Tue Nov 27, 2007 5:59 pm | 
			
				
					 
					
					 
				    
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				 Ringwall 
				
				
					 Joined: Tue Apr 17, 2007 9:03 pm Posts: 46 Location: Canada- smeels reel gud
				 
				 
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				  Re: Problems with instance names and copyofs in my new mod.  
					
						Code: AddAmmo = Round    CopyOf = GGun Round    InstanceName = GGun Tracer    ParticleCount = 1    Particle = MOPixel       CopyOf = GGun Round   <------- Whats up with this?       InstanceName = GGun Tracer       RestThreshold = 500       LifeTime = 1500       HitsMOs = 1       GetsHitByMOs = 0       Color = Color          R = 130          G = 30          B = 30
  In other words, why not just make an independant pixel instead of a copy?  It looks like you have all the data there anyways.  
					
  
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			| Tue Nov 27, 2007 10:13 pm | 
			
				
					 
					
					 
				  
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