[GLOW] Glows & ScreenEffects
Glows & ScreenEffects are easy to use, and they add that final touch of detail to a mod. They're everywhere.. look at the GIF animations above and below.. all contain Glows/ScreenEffects.
Starting with glows, there are only three colors that are set to glow. These colors simply have to be in a sprite, or the RBG values defined in the code, to glow. That's it, that's all.
From left to right, RGB values:
R: 218
G: 250
B: 142
R: 250
G: 250
B: 182
R: 250
G: 242
B: 64
ScreenEffects are a bit different. They are 32 bit sprites, usually some sort of glowy-type thing to accompany muzzle flashes and the like.
Most look like this:
You just insert them in various areas you can, like this SMG muzzle flash:
Code:
AddEffect = Attachable
InstanceName = Muzzle Flash SMG
Mass = 0.0001
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Effects/Pyro/MuzzleFlash01.bmp
FrameCount = 4
SpriteOffset = Vector
X = -4
Y = -6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 2
Depth = 100
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 3
Depth = 100
DeepCheck = 0
JointStrength = 10000
JointStiffness = 1
ScreenEffect = ContentFile --- Right here! Easy, right?
FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
DrawAfterParent = 1
And that's it for special effects, this will be updated when future builds give us more effects.