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 Glow Affect 
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Joined: Mon Nov 05, 2007 3:13 am
Posts: 12
Location: Cornfield
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Post Glow Affect
I am and old time modder(i am delgado) and there is one thing i am uncertian about
. The glow affect??? how to you do it? a link or something would be helpful


Mon Nov 05, 2007 3:40 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: Glow Affect
Firstly, SEARCH!

Secondly, it's effect not affect.


Mon Nov 05, 2007 3:40 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Glow Affect
viewtopic.php?f=1&t=8130

Obviously not covered in that handy "Ultimate Modding Tutorial" sticky.


Mon Nov 05, 2007 3:45 am
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Post Re: Glow Affect
well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow


Mon Nov 05, 2007 3:58 am
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Post Re: Glow Affect
child_of_the_corn wrote:
well grif, I actually did 4 builds ago. But guess what??? Theres a new build with glow


TELL ME HAS IT OCCURED TO YOU TO ACTUALLY LOOK IN PIECES OF REFERENCE RATHER THAN DISMISS THEM AS SOON AS YOU SEE THEM?

Image

Electroclan wrote:
[GLOW] Glows & ScreenEffects

Glows & ScreenEffects are easy to use, and they add that final touch of detail to a mod. They're everywhere.. look at the GIF animations above and below.. all contain Glows/ScreenEffects.

Starting with glows, there are only three colors that are set to glow. These colors simply have to be in a sprite, or the RBG values defined in the code, to glow. That's it, that's all.

From left to right, RGB values:

R: 218
G: 250
B: 142

R: 250
G: 250
B: 182

R: 250
G: 242
B: 64

ScreenEffects are a bit different. They are 32 bit sprites, usually some sort of glowy-type thing to accompany muzzle flashes and the like.

Most look like this:


You just insert them in various areas you can, like this SMG muzzle flash:

Code:
AddEffect = Attachable
   InstanceName = Muzzle Flash SMG
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Pyro/MuzzleFlash01.bmp
   FrameCount = 4
   SpriteOffset = Vector
      X = -4
      Y = -6
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 2
      Depth = 100
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Air
      Resolution = 3
      Depth = 100
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1


   ScreenEffect = ContentFile --- Right here! Easy, right?
      FilePath = Base.rte/Effects/Glows/YellowSmall.bmp

   DrawAfterParent = 1




And that's it for special effects, this will be updated when future builds give us more effects.


Mon Nov 05, 2007 4:36 am
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Joined: Mon Nov 05, 2007 3:13 am
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Post Re: Glow Affect
Thanks a bunch!!!. This will really help with my rocket gib mod. actually explodes, like an explosion. Im trying the same with dropships


Mon Nov 05, 2007 4:58 am
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