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 Friday The 13th Mod 
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Post Friday The 13th Mod
Its in progress..
and you cant yell at me for sayin that cause the threads in the Mod Making Forum.
the weapon sprite is being done by TD. now i just need a Actor spriter. also anyone that helps me with this will get creds!!!!


Fri Nov 02, 2007 11:45 pm
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Post Re: Friday The 13th Mod
Oh, is that what you wanted it for?

That one melee weapon is a bit... feeble for a mod pack.

I think you need some kind of ranged weapon.


Fri Nov 02, 2007 11:47 pm
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Post Re: Friday The 13th Mod
well i havent seen all the FT13 movies mabey someone can... waaaait.....
a throwable ax!!!!!! thats it!!!!!!!


Fri Nov 02, 2007 11:49 pm
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Post Re: Friday The 13th Mod
You wants sprite?

Gimme image.

I should point out however that if you set the axe as a bullet sprite, it's angle will not change as it hits stuff, that's why most custom bullet sprites tend to be totally symmetrical.


Fri Nov 02, 2007 11:51 pm
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Post Re: Friday The 13th Mod
it cant be throwable? cant it be like a grenade(throwable) but not explosive and it kills on impact?


Fri Nov 02, 2007 11:55 pm
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Post Re: Friday The 13th Mod
You could throw it like a grenade, I suppose.

You could make it emit high sharpness particles so it kills things it touches. Trouble is it would also mine through terrain.

I don't really know what to suggest.

Sorry, I don't really know much about modding.


Fri Nov 02, 2007 11:58 pm
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Post Re: Friday The 13th Mod
I think it's possible.
It would probably need to be a gun that shot the axes at high speed, but the gun sprite is invisible so it seems like they're throwing it.


Sat Nov 03, 2007 12:01 am
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Post Re: Friday The 13th Mod
TrouserDemon wrote:
I should point out however that if you set the axe as a bullet sprite, it's angle will not change as it hits stuff, that's why most custom bullet sprites tend to be totally symmetrical.


Ahem.


Sat Nov 03, 2007 12:03 am
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Post Re: Friday The 13th Mod
metal chao wrote:
I think it's possible.
It would probably need to be a gun that shot the axes at high speed, but the gun sprite is invisible so it seems like they're throwing it.

yes... just one prob... i need a sword templatae for the machete
tosty PM the templatae to meeeez X3


Last edited by HSWASA on Sat Nov 03, 2007 12:10 am, edited 1 time in total.



Sat Nov 03, 2007 12:08 am
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Post Re: Friday The 13th Mod
Just alter the code of one of the existing sword mods.


Sat Nov 03, 2007 12:10 am
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Post Re: Friday The 13th Mod
oh ok


Sat Nov 03, 2007 12:10 am
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Post Re: Friday The 13th Mod
TrouserDemon wrote:
TrouserDemon wrote:
I should point out however that if you set the axe as a bullet sprite, it's angle will not change as it hits stuff, that's why most custom bullet sprites tend to be totally symmetrical.


Ahem.


The axe sprite could be of a spinning axe.
Axes don't fly straight through the air 0:


Sat Nov 03, 2007 12:13 am
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Post Re: Friday The 13th Mod
ok, but we still need a actor spriter.
cause i cant find any sprites of jason on google -_-
im afraid to do it cause i dont want someone to flame me for doing such a crappy job X_X cause im not that good yet, and youz guyz are like spriting gods!!!!
itll take me foevah to get as good as youz X_X


Sat Nov 03, 2007 12:20 am
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Post Re: Friday The 13th Mod
Throwing axe: Impact grenade with an axe sprite that gibs into invisible sharp particles AND another axe sprite to make it look like the axe bounced off when it hits.

It's been done before, exactly in that way.

Thank you, goodnight.


Sat Nov 03, 2007 12:27 am
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Post Re: Friday The 13th Mod
That's very clever Control.

Someone should make sticky with all the clever modding tricks like that.


Sat Nov 03, 2007 12:30 am
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