And how do I do that?
If someone could explain me what kind of things I need to do, im a rookie doing these things and this is what I have done so far for this...
Code:
AddActor = AHuman
InstanceName = Brain bomb
AddToGroup = Bombs
RestThreshold = -500
Mass = 0.1
Position = Vector
X = 0
Y = 0
Velocity = Vector
X = 0
Y = 10
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Brain bomb.rte/Images/Grenade.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -4
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldCost = 20
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 4
Depth = 10
DeepCheck = 1
BodyHitSound = Sound
CopyOf = Metal Body Blunt Hit
Status = 0
Health = 1
ImpulseDamageThreshold = 3000
Team = 0
AimAngle = 0
AimDistance = 30
CharHeight = 150
HolsterOffset = Vector
X = 0
Y = 0
AddActor = Attachable
InstanceName = Brain explonation
Mass = 0.1
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Brain bomb.rte/Images/Grenade.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -4
EntryWound = AEmitter
CopyOf = Wound Flesh Entry
ExitWound = AEmitter
CopyOf = Wound Flesh Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
InstanceName = Brain explonation
StructuralIntegrity = 30
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
InstanceName = Brain explonation
StructuralIntegrity = 30
Resolution = 4
Depth = 10
DeepCheck = 1
JointStrength = 75
JointStiffness = 0.5
DrawAfterParent = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Brain bomb Gib
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibImpulseLimit = 125
GibWoundLimit = 4
DetonationSound = Sound
AddSample = ContentFile
Path = Base.rte/Sounds/Explode2.wav
StanceOffset = Vector
X = -12
Y = -5
StartThrowOffset = Vector
X = -12
Y = -5
EndThrowOffset = Vector
X = -12
Y = -5
TriggerDelay = 2500
ParticleNumberToAdd = 10
AddParticles = MOSParticle
CopyOf = Brain Bomb Blast Ball
ParticleNumberToAdd = 300
AddParticles = MOPixel
CopyOf = Brain Bomb Fragment Gray
ParticleNumberToAdd = 20
AddParticles = MOPixel
CopyOf = Brain Bomb Fragment Yellow
ParticleNumberToAdd = 300
AddParticles = MOPixel
CopyOf = Brain Bomb Air Blast
I have done separate gib file too
Code:
AddEffect = MOSRotating
InstanceName = Brain bomb Gib
Mass = 0.1
Sharpness = 0.1
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Brain bomb.rte/Images/Grenade.bmp
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -4
AngularVel = 60
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 4
Depth = 1
DeepCheck = 0
Now when CC tries to read it when starting, it just crashes without any error message