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Fuzzo
Joined: Sat Feb 10, 2007 4:56 pm Posts: 106 Location: Great Britain.Bedfordshire.
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Volcano or geyser map.
As most modders know you can make stationary emitters on maps e.g gravity hill and lord tims waterfall map. So what if someone makes a undergroud emitter that emits sharp pixels coloured and named magma. As the pixels slowly make their way to the surface it will leave a crater thus creating a geyser or volcano.
Attachments:
Volcano.jpg [23.61 KiB]
Downloaded 785 times
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Mon Sep 24, 2007 5:32 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Volcano or geyser map.
I like the sound of this. Modders get busy!
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Mon Sep 24, 2007 10:18 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Volcano or geyser map.
Yes, and I voted both yes and no
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Mon Sep 24, 2007 10:32 pm |
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flameman1101
Joined: Sat Jun 02, 2007 7:22 pm Posts: 49 Location: Brevard, NC 426 Maple st.
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Re: Volcano or geyser map.
i can't do the magma unless the emitter where a clone that gibs a substance like it (it would have to be placed in & the gibing part alone will be hard (note: i just started spiriting) it will be a good map) and i can do the rest of the map though
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Tue Oct 16, 2007 3:56 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Volcano or geyser map.
I tried this.
Plain particles makes the ground spiky in a bad way.
And rocks clog emitter.
Not to mention lagg.
I even tried it with smokey effects alone.
The emitter just stops eventually, and inevitably.
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Tue Oct 16, 2007 5:05 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Volcano or geyser map.
I picked yes AND no.
Lern2pollplz.
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Tue Oct 16, 2007 4:08 pm |
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flameman1101
Joined: Sat Jun 02, 2007 7:22 pm Posts: 49 Location: Brevard, NC 426 Maple st.
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Re: Volcano or geyser map.
sorry, guess i can't do it, zalo knows what hes doing, and i hadn't though of the lag, and the other stuff he said. it's a good map if not for the lag, and volcano part would stop. my bad on encouraging you sorry. still work on it. try to make it work.
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Wed Oct 17, 2007 3:10 am |
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Fuzzo
Joined: Sat Feb 10, 2007 4:56 pm Posts: 106 Location: Great Britain.Bedfordshire.
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Re: Volcano or geyser map.
zalo wrote: I tried this.
And rocks clog emitter.
The emitter just stops eventually, and inevitably. Check how amrobotics a-4 mod, the propellers are constant emitters. Just make the emission slightly sharper than the rock material. And bring the emitters closer to the surface.
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Wed Oct 17, 2007 5:31 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Volcano or geyser map.
Fuzzo wrote: zalo wrote: I tried this.
And rocks clog emitter.
The emitter just stops eventually, and inevitably. Check how amrobotics a-4 mod, the propellers are constant emitters. Just make the emission slightly sharper than the rock material. And bring the emitters closer to the surface. Lolwut craft != pinned emission enabled objects underground lolhurr
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Thu Oct 18, 2007 3:03 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Volcano or geyser map.
Hm... perhaps make it so that it emits Mosparticles, which gib on impact into molten magma, 3 pixels of it. Make the Mosparticles just barely able to cut into dirt, and make the magma pixels just the tiniest bit weaker.
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Thu Oct 18, 2007 9:55 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Volcano or geyser map.
MOSParticles can't gib. MOSRotatings on the other hand...
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Thu Oct 18, 2007 10:05 pm |
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DWG3
Joined: Tue Oct 16, 2007 12:20 am Posts: 54
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Re: Volcano or geyser map.
instead of valcano magma you should do a zerg creep like map and have somthing squirt blood
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Wed Oct 31, 2007 1:04 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Volcano or geyser map.
No. Is dumb idea.
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Wed Oct 31, 2007 1:44 am |
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lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
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Re: Volcano or geyser map.
I have started a volcano map a while ago and didn't get round to finishing it. So far i have what i beileve a perfect volcano for my liking but i think adding a magma part that gibs into 3 or so more on impact is good, i shall include that. This is the first time i have told anyone about this so lucky you! I am having a MOSPARTICLE like a rock gib the lava under the surface of the ground, then i made my own 'terrain' which is normal rock but with little lave bits there, this goes from the volcano down to another volcano deeper down which the brain is under. The idea is the low volcano magma hits the lava tunnel which is really just terrain and the lava coems out of the top one.
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Thu Nov 01, 2007 5:51 pm |
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child_of_the_corn
Joined: Mon Nov 05, 2007 3:13 am Posts: 12 Location: Cornfield
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Re: Volcano or geyser map.
Ok im not sure this can be done, but can an emitter spit out something like a MovableObject or something like that. Volcanic rock galore, and tthen they gib into lava MOSparticals
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Mon Nov 05, 2007 4:00 am |
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