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 Dmod Actors/Weapons not working in activities 
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Joined: Mon Oct 01, 2007 10:18 pm
Posts: 16
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Post Dmod Actors/Weapons not working in activities
I can't find any help on this but this is what I have so far,
I've been trying to figure out how to get my enemies in the game to use Dmod weapons and actors. It's worked with all other mods, but trying to get it to work with Dmod just crashes my CC with no error, but a Send and Do Not Send error. :(
Could anyone please figure out what's wrong?

Zalo in IRC thinks it might be the AI, but I'm not even sure you can edit that.
We've tried using the modded activities in single player, and it just crashes. We've tried using it in 2 player where player 1 is red and player 2 is green, and it didn't crash. I cannot find any answer to this. :cry:

Here's a download of my Dmod folder, if anyone has a working/fixed Dmod, please post. :-(

http://files.filefront.com/Dmodrterar/; ... einfo.html


Last edited by Hunter_Killah on Wed Oct 03, 2007 2:56 am, edited 1 time in total.



Wed Oct 03, 2007 1:35 am
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Joined: Wed Oct 18, 2006 12:09 pm
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Post Re: Dmod Actors/Weapons not working in activities
Are you sure that you didn't accidentally add a craft in another one's inventory? That happened to me and caused the game to crash (Damn you, copy pasta!).


Wed Oct 03, 2007 1:51 am
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Joined: Mon Oct 01, 2007 10:18 pm
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Post Re: Dmod Actors/Weapons not working in activities
Giant. Metal. Idiot wrote:
Are you sure that you didn't accidentally add a craft in another one's inventory? That happened to me and caused the game to crash (Damn you, copy pasta!).


I've had to remake and recheck the activities each time. No I'm sure I didn't. :(


Wed Oct 03, 2007 1:57 am
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Joined: Wed Oct 18, 2006 12:09 pm
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Post Re: Dmod Actors/Weapons not working in activities
Here's the problem: Activities.ini goes in base, just backup the original file.


Wed Oct 03, 2007 2:42 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Dmod Actors/Weapons not working in activities
Lol, GMI, lern2mod.
@OP:
Activities.ini, because of the way CC treats .rtes as independent files, can only load one mod at a time.

Is your Activities referencing another file?


Wed Oct 03, 2007 2:46 am
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Joined: Wed Oct 18, 2006 12:09 pm
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Post Re: Dmod Actors/Weapons not working in activities
Oh yeah, completely forgot about that, to sorta-finish Grif's post, here is my guide on getting mods to work in activities: Get the index file of both base and DMod (or whatever mod you want) up, and CUT and paste the contents of DMod's index into the base index BEFORE activities is listed, so now DMod (or whatever mod) will work in activities.


Wed Oct 03, 2007 2:51 am
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Joined: Mon Oct 01, 2007 10:18 pm
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Post Re: Dmod Actors/Weapons not working in activities
Grif wrote:
Lol, GMI, lern2mod.
@OP:
Activities.ini, because of the way CC treats .rtes as independent files, can only load one mod at a time.

Is your Activities referencing another file?


By referencing you mean?... :???:


Wed Oct 03, 2007 2:58 am
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