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 <<HL2 MOD>> [beta] 
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
I got one that looked a bit better. Sorry


Fri Sep 28, 2007 11:53 pm
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Re: <<HL2 MOD>> [beta]
Drat.
Anything else I can (attempt) to make for you?


Sat Sep 29, 2007 12:14 am
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
Headcrab canister
Try using a resised version of a pic of one and then polish it up.


Sat Sep 29, 2007 12:47 am
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Re: <<HL2 MOD>> [beta]
I'm really sorry, but I can only really do weapon sprites. I don't know about the components or anything for actors or craft.

Edit: here's an Ar2 sprite. you probably already have one, but oh well.

Attachment:
HL2 Ar2.bmp [1.58 KiB]
Downloaded 276 times


edit Edit: here's another one with a slightly different handle.

Attachment:
HL2 Ar2 different handle.bmp [1.58 KiB]
Downloaded 270 times


Sat Sep 29, 2007 1:09 am
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: <<HL2 MOD>> [beta]
why doesn't the op realize there's a turret and ar2 sprite?


Sat Sep 29, 2007 5:04 am
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
Why dont you realise your a ♥♥♥♥ idiot.


LERM TO READ PROPALY


Sat Sep 29, 2007 7:17 am
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: <<HL2 MOD>> [beta]
Elpolodiablo wrote:
Why dont you realise your a **** idiot.


LERM TO READ PROPALY



l2spell noob...

and start working on this mod, make it snappy young man, i'm getting bored of cc.

ffs is it that hard to code these guns? you just have to set some variables and offsets take an hour at most.


Sat Sep 29, 2007 7:24 am
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Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
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Post Re: <<HL2 MOD>> [beta]
ELP!!! YOU ARE MADE OF WIN!!! THis mod is pure awesomeness!!!



NeoSeeker wrote:
Elpolodiablo wrote:
Why dont you realise your a **** idiot.


LERM TO READ PROPALY



l2spell noob...

and start working on this mod, make it snappy young man, i'm getting bored of cc.

ffs is it that hard to code these guns? you just have to set some variables and offsets take an hour at most.



Neotard, you are completely n00bish idiot.


Sat Sep 29, 2007 8:44 am
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
Blob wrote:
ELP!!! YOU ARE MADE OF WIN!!! THis mod is pure awesomeness!!!



NeoSeeker wrote:
Elpolodiablo wrote:
Why dont you realise your a **** idiot.


LERM TO READ PROPALY



l2spell noob...

and start working on this mod, make it snappy young man, i'm getting bored of cc.

ffs is it that hard to code these guns? you just have to set some variables and offsets take an hour at most.



Neotard, you are completely n00bish idiot.


Sat Sep 29, 2007 8:50 am
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Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
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Post Re: <<HL2 MOD>> [beta]
Hmm. Do you will finish Kaos mod pack? If not give me then teh stuff that you made. And why you hide teh medic? Hes kinda done.


Sat Sep 29, 2007 8:55 am
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
Its almost done. I will post it soon.


Sat Sep 29, 2007 9:01 am
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Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
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Post Re: <<HL2 MOD>> [beta]
WOOO!!!!


Sat Sep 29, 2007 9:08 am
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Joined: Sat Jun 23, 2007 9:16 pm
Posts: 89
Location: Laukaa, Finland
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Post Re: <<HL2 MOD>> [beta]
hey here is my AR2 sprite.


Attachments:
File comment: mag
HL2 PulseRifle.bmp [1.56 KiB]
Downloaded 165 times
File comment: gun
HL2 PulseRifle Mag.bmp [1.15 KiB]
Downloaded 164 times
Sat Sep 29, 2007 9:25 am
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Joined: Tue Aug 14, 2007 2:53 pm
Posts: 296
Location: Black Mesa Research Facility
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Post Re: <<HL2 MOD>> [beta]
nice!


Sat Sep 29, 2007 10:23 am
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post Re: <<HL2 MOD>> [beta]
I already raided the sprite dump.


Sat Sep 29, 2007 10:40 am
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