Bioshock weapons/plasmids?
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Cheesemonkey
Joined: Thu Nov 16, 2006 11:28 pm Posts: 55
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Bioshock weapons/plasmids?
After playing bioshock for he last 3 hours, I just realized that a few of the plasmids would be kickass in cortex. I Don't think that Incinerate! would work well, considering the lack of fire in CC. You CAN do the decoy, by just spawning an actor. You can't control it, it's just there. Seen it done before, but a different implementation. Winter blast, would be hard to do. Maybe it encrusts the actor in a substance, and stops them from moving? The bees thing would kick major ass. And I'm kinda sure it can be done, an object(Bees!) with a bunch of negative particle (OR whatever they're called) emmiter, that homes in on the nearest object. they slowly kill actors, then die acter 30 seconds or so. I like this one the best And The electricity plasmid, I don't think it can be done, because of the lack of lightning, or a way to hack it in . The weapons are possible, but the crossbow would be the funnest to play around with. I know "hay guyz maek this" threads aren't welcome, but this would be badass, and appeal to a lot of people. And, plus, you only need a hand for the plasmids.
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Sat Sep 22, 2007 2:53 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Bioshock weapons/plasmids?
DECOY = EASY
WINTER BLAST = BASICALLY IMPOSSIBLE
INCINERATE = QUITE IMPOSSIBLE
BEES = QUITE IMPOSSIBLE
BLIPFLIPS TECH WOULD NOT APPLY, DON'T BOTHER TRYING TO CORRECT ME
HOMING ROCKET LAUNCHER IS NOT POSSIBLE
TRAP BOLTS ARE NOT POSSIBLE
CROSSBOW IS POSSIBLE, BUT IT WON'T STICK IN WALLS VERY WELL
PISTOL SHOTGUN MACHINE GUN ARE QUITE EASY
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Sat Sep 22, 2007 3:00 am |
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Cheesemonkey
Joined: Thu Nov 16, 2006 11:28 pm Posts: 55
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Re: Bioshock weapons/plasmids?
Grif wrote: DECOY = EASY
WINTER BLAST = BASICALLY IMPOSSIBLE
INCINERATE = QUITE IMPOSSIBLE
BEES = QUITE IMPOSSIBLE
BLIPFLIPS TECH WOULD NOT APPLY, DON'T BOTHER TRYING TO CORRECT ME
HOMING ROCKET LAUNCHER IS NOT POSSIBLE
TRAP BOLTS ARE NOT POSSIBLE
CROSSBOW IS POSSIBLE, BUT IT WON'T STICK IN WALLS VERY WELL
PISTOL SHOTGUN MACHINE GUN ARE QUITE EASY There's a homing rocket launcher out right now. And quite a bit ago, i remember someone made a chunk of metal, and it homed on you, because it emmited particles that sucked it in, instead of pushing away. I think. Work on that concept, but bees, and BAM. Awesome. The bees would be awesome though. And I think possible
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Sat Sep 22, 2007 3:06 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
Grif wrote: DECOY = EASY
WINTER BLAST = BASICALLY IMPOSSIBLE
INCINERATE = QUITE IMPOSSIBLE
BEES = QUITE IMPOSSIBLE
BLIPFLIPS TECH WOULD NOT APPLY, DON'T BOTHER TRYING TO CORRECT ME
HOMING ROCKET LAUNCHER IS NOT POSSIBLE
TRAP BOLTS ARE NOT POSSIBLE
CROSSBOW IS POSSIBLE, BUT IT WON'T STICK IN WALLS VERY WELL
PISTOL SHOTGUN MACHINE GUN ARE QUITE EASY You forgot electricity, which is possible but not with desired affect.
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Sat Sep 22, 2007 3:07 am |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Re: Bioshock weapons/plasmids?
Grif wrote: HOMING ROCKET LAUNCHER IS NOT POSSIBLE *coughcough*Sorry, I had something in my throat.
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Sat Sep 22, 2007 4:20 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
Galaxy613 wrote: Grif wrote: HOMING ROCKET LAUNCHER IS NOT POSSIBLE *coughcough*Sorry, I had something in my throat. Sorry dude, someone beat you to it. XD
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Sat Sep 22, 2007 4:20 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Bioshock weapons/plasmids?
Is not a true homing weapon. It just has an actor with a thruster, and it follows Data's rules of actors moving towards badguys.
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Sat Sep 22, 2007 4:51 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
ProjektTHOR wrote: Is not a true homing weapon. It just has an actor with a thruster, and it follows Data's rules of actors moving towards badguys. Who cares if it's true or not, it works.
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Sat Sep 22, 2007 4:53 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Bioshock weapons/plasmids?
...not very well. and not properly. you can barely choose what to target.
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Sat Sep 22, 2007 4:55 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
ProjektTHOR wrote: ...not very well. and not properly. you can barely choose what to target. Again, better than nothing, at least it works.
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Sat Sep 22, 2007 4:56 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Bioshock weapons/plasmids?
ProjektTHOR wrote: not properly. you can barely choose what to target. I think the point of a homing missile is for it to be fire and forget... although the fact that it misses basically unless you fire it at the target anyway is a small problem. Cheesemonkey wrote: quite a bit ago, i remember someone made a chunk of metal, and it homed on you, because it emmited particles that sucked it in, instead of pushing away.
I think.
Work on that concept, but bees, and BAM. Awesome. ... find that mod?
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Sat Sep 22, 2007 8:12 am |
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Cheesemonkey
Joined: Thu Nov 16, 2006 11:28 pm Posts: 55
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Re: Bioshock weapons/plasmids?
Solace wrote: ProjektTHOR wrote: not properly. you can barely choose what to target. I think the point of a homing missile is for it to be fire and forget... although the fact that it misses basically unless you fire it at the target anyway is a small problem. Cheesemonkey wrote: quite a bit ago, i remember someone made a chunk of metal, and it homed on you, because it emmited particles that sucked it in, instead of pushing away.
I think.
Work on that concept, but bees, and BAM. Awesome. ... find that mod? I mean quite a bit ago like build 12. loooooooooong time ago.
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Sat Sep 22, 2007 1:55 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Bioshock weapons/plasmids?
Actually grif I've made a new version that homes a lot better, look for it in the hero pack when that comes out. It could work as bees, in fact the new weapon would pretty much only require a resprite for that.
Sorry for correcting you.
And if you can find the AAL bombpack (for some reason Numgun took it down) it includes a freezebomb. That could work for the freezy plasmid.
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Sat Sep 22, 2007 2:12 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Bioshock weapons/plasmids?
Solace wrote: I think the point of a homing missile is for it to be fire and forget... Fire and forget doesnt mean that you can let it pick its own target. Fire and forget means that the operator picks a target and can fire something--knowing fairly well it will hit it.
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Sat Sep 22, 2007 2:34 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: Bioshock weapons/plasmids?
Pistol, Machine Gun, Wrench, Chemical Thrower, Shotgun, Grenade Launcher, Crossbow All this crap with additional ammo can be done in CC. And Plasmids like Decoy, Incirenate, Electro Bolt, Bee Swarm can Be done.
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Sat Sep 22, 2007 5:18 pm |
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