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 Weapon ideas: 
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Post Re: Weapon ideas:
The dropship bit only works because it's a glitch, I don't think it'd be possible to create a gun that recreates that effect 100% of the time.
I doubt you could make it work 5% of the time.

But feel free to try =/

Also, can you please put less spaces in your text? Please don't start a new line with every sentence, it makes your posts unnescessarily long and hard to read X_X


Fri Sep 21, 2007 9:30 pm
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Post Re: Weapon ideas:
metal chao wrote:
The dropship bit only works because it's a glitch, I don't think it'd be possible to create a gun that recreates that effect 100% of the time.
I doubt you could make it work 5% of the time.

But feel free to try =/

Also, can you please put less spaces in your text? Please don't start a new line with every sentence, it makes your posts unnescessarily long and hard to read X_X

sorry for my bad crammer, I dont do it intentionaly.

and as for "its a glitch, i dont think its possible..."
thats just it, it IS a glitch, and a 'net launcher' would be a weapon, that exploits said glitch. but it wouldn't spawn the 'target' inside itself, but rather, form a box around the target, like getting stuck in a hole, but the bullet is the hole. and well....

since when does a net launcher work 100% of the time?
if you know how to use it, it will, but its difficult to use correctly. it is possible to make a net launcher in game, that works exactly as should, if you use it exactly correct, it will have a 100% success rate, but useing it correctly will be extreemly dificult, and take ALOT of getting used to. so yes, innitialy it will only work about 1% of the time, till you figure it out, which means, include a bloody tutorial so they can get it to work 30% of the time instead of 1%.

i'm not attempting it.
i have to make a 4 legged actor, then ive decided to do all the tau stuff for the 40K conversion, so i have a full load, not to mention i suck at sprites, AND actors, so makeing new actor sprites to look like a net...
are you nuts? there's no way i could ever do that.

and again, as for the 'spaces between all the sentances' each thing separated by a space. a entire line between. its not seperateing sentances, its separating PARAGRAPHS. there supposed to be like that.
technichly there supposed to be indented as well, but hey, its hard to indent without being able to use the TAB KEY. (it selects the next item, cause windows does that unless its told not to.)


Fri Sep 21, 2007 9:36 pm
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Post Re: Weapon ideas:
Actually, you're only meant to indent when writing with a pen >_>

But I digress, you should therefore use less paragraphs.
Make them bigger >_>


Fri Sep 21, 2007 9:52 pm
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Post Re: Weapon ideas:
metal chao wrote:
Actually, you're only meant to indent when writing with a pen >_>

But I digress, you should therefore use less paragraphs.
Make them bigger >_>

first of all, Each paragraph is supposed to be its own sub-topic, as per part of a larger topic, IE if i am posting about weapon ideas, i post, each paragraph, a differant aspect, which is what i am doing. if i took any given 2 paragraphs as i have separated them, it would not make sence, as the paragraph would branch off in 2 directions. each paragraph, is a branch off in another direction, which is how your supposed to do things.

now please, lets not discus my grammer or yours, AND stop following me. every thread i post in, YOU reply to me, and contradict me, with 12 differant technicalitys, thats getting damned annoying.

now as i stated, i would be attempting to make 4 legged actors, i dont know how to add class = class to a leg, without glitching it. i need leg = AHuman, not attatchable = ahuman. and beyond that dont know what to remove from the leg, so that it doesnt overwrite the ahuman, so its futile. and on that note, its another reason i wouldnt be able to make a net launcher.

however for you guys if you wanna try, here's a suggestion.
dont actualy connect the head/torso/legs/etc

make each one an identical sprite, and identical stats, and when you make the "AHuman"
set the offsets so that they form a line. your not gonna be controlling it, so it doesnt need to be able to walk, or aim. since its a NET launcher, makeing it home in, is just pointless, so it doesnt need to aim. it just needs to be a limp, rag-doll. which when the net is limp, gee, its a streight line, which is exactly what you'd be makeing. when it impacts something, it would fold, into a nonsensical clump, which is also what a net launcher does. uppon folding, it dies, and doesnt gib, it stops moving, becomes part of the map, trapping whatever it hit. if its light enough, it wont crush anyhting, but when it dies it becomes terrain, so the target cant escape. IF the target struggled before the 'net' stopped moving, it COULD escape, which is also true to the net launcher, but it would have done its job. the 'target' would be temprarily, stopped, long enough to get close and do a coup de gras. I suck at actors. i suck on actors so hard that it makes prostitutes jellouse of the money-makeing skills. so, i dont do them. it would be an embarasment to me.
but i can talk hypotheticals all day.

(and that paragraph DID jump arround, and should have been 3 paragarphs, but as YOU said to do, i combined them, into one. now it goes every which way and... well... stops makeing sence. but its easy to read nonsense)


Fri Sep 21, 2007 10:12 pm
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Post Re: Weapon ideas:
I dunno, seems like an improvement to me =/

And I'm not following you, I'm just posting in the active topics, which you also happen to be posting in.
We just happen to pretty much be the only people online.


Fri Sep 21, 2007 10:13 pm
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Post Re: Weapon ideas:
metal chao wrote:
I dunno, seems like an improvement to me =/

And I'm not following you, I'm just posting in the active topics, which you also happen to be posting in.
We just happen to pretty much be the only people online.


while on the topic of grammer you didnt have tos ay "we happen to pretty much be the only people online"

you could have just said "we just happen to be the only people online", people use 'pretty much' WAY to often. and no, we aren't the only ones online, we're just the only ones activly posting. i got PMed by someone, and well... these arent the only active topics.


Fri Sep 21, 2007 10:19 pm
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Post Re: Weapon ideas:
Hay, whut 'bout me?
The reason that actors can be put underground when coming out of a dropship is because that's where they've spawned. Also, in CC, there are no real ragdolls, since everything tries to right itself. And when crushed into the ground, at least 75% of the time, an actor will gib or be buried behind the foreground.
It's a good idea, but it won't work. On top of all of that, Blipflip didn't give you permission to mod his homing missile.
As an aside:
Miles- if you have a post THAT LARGE, then for god's sake, use a spellchecker. Please.
If you make a post of several paragraphs, spell it properly and use proper grammar. Draft it in Google Documents, cut, paste, ta-da!
Takes like, one more second than directly posting, if you keep GDoc open in another tab.


Fri Sep 21, 2007 10:22 pm
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Post Re: Weapon ideas:
The Fat Sand Rat wrote:
Hay, whut 'bout me?
The reason that actors can be put underground when coming out of a dropship is because that's where they've spawned. Also, in CC, there are no real ragdolls, since everything tries to right itself. And when crushed into the ground, at least 75% of the time, an actor will gib or be buried behind the foreground.
It's a good idea, but it won't work. On top of all of that, Blipflip didn't give you permission to mod his homing missile.
As an aside:
Miles- if you have a post THAT LARGE, then for god's sake, use a spellchecker. Please.
If you make a post of several paragraphs, spell it properly and use proper grammar. Draft it in Google Documents, cut, paste, ta-da!
Takes like, one more second than directly posting, if you keep GDoc open in another tab.


Ignoring the parts about grammar, your beating a dead horse.

There are no real ragdolls:
I KNOW that it tries to set itself upright, if you make the actor into a line, it wont be able to, it will be off balance and stay "fallen over" and as for getting stuck in the background, thats if the terrain, and the actor, are overlapping, this is not that, this is more like building a box AROUND the actor. it will never overlap, because they collide. it will not be heavy enought to crush, and once solid, it will be shaped into an air-pocket, with or without an actor in it. so the target inside it wont be crushed.

and as for copying blipflip's rocket, i wasnt going to, he was my insparation, yes, but i was going to just throw together a bunch of the templates IWCY made. I was going to make smaller missiles, (sprites from starcraft, to make the Halo rockets) and have launcher, that the projectile, gibs into about a dozen missiles, that home in. so if you hit a dropship, the missiles would swarm around it. they would be smaller, faster, and do less damage. the other would have been, using the same missiles, the 8-ball rocket launcher I Don't remember the game, but it was a late 90's FPS. and lastly, to say that "you cant copy blipflips rocket without his permision" is to say that, blipflip is the only one alloud to make working homeing missiles, and that the concept of homeing missiles, is reserved to him. i was intending on crediting him for the idea, and where i got the knowledge of how to, but as i would not be copy/pasting his mod and modifying it, i would not be crediting him for creating my mod. new instances, some un-used, some that wherent used, etc. it wont just be a re-sprite of his work. and while on that topic...

If i where to send you the sprite, would you be able to get the colors to not conflict with the material colors, AND, create an actor, that uses said sprite? if not it would just be a copy of the green clone, and i'd spend about 9 hours longer than i would have needed to, just for it to look right, which is unnessesary to do, since function is more important than form most of the time... its not art, its a missile. i was going to use sprites ripped out of starcraft (the actual halo missile sprite the valkarie uses, and the smoke trails it leaves behind, and possibly even the sounds, i can get all of them) when i do this (after the 40K conversion work) i will credit blipflip for the insparation and know-how that enabled me to make it. i'm not steeling his work, as you implied, unless you think homing missiles are his and his alone, then i think the US millitary would have a bone to pick with him for stealing there idea. and more-over, every gun that shoots bullets is just a copy of everyone elses.

its a mod: its limited to what the game code allows. if there's only 1 way for it to function, then there's only one way to make it function. if you can make an actor equip a leg for a gun, and the leg can shoot bullets, that happen to be more of itself, then i will make a homing missile that ISNT an actor holding a gun with either negative velocity, or negative weight for the ammo. when you prove there's a way to make a homing missile WITHOUT doing that, then i'll do something else. untill then, its the only way to do homing missiles, and the concept of homing missiles, are not reserved for blipflip alone. i will credit him for insparation and knowledge. i will not copy his work, but re-create the idea. therefor because my work would not be an altered copy of his, i will not credit him for my work.he made a godly mod. he will get credit where credit is due, but nowhere else.


Fri Sep 21, 2007 10:41 pm
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Post Re: Weapon ideas:
Now that's how to make a post :D

Anyway, I don't think ripping starcraft sprites is a good idea, mainly because they will be reeeally heard to convert to the CC pallete without them looking rubbish, and it'll be a bit of a waste of time.
And putting the smoke trail on would also be hard.

You could probably get someone to sprite something for you in the request thread in Mod Making.
Best of luck 0:


Fri Sep 21, 2007 10:45 pm
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Post Re: Weapon ideas:
metal chao wrote:
Now that's how to make a post :D

Anyway, I don't think ripping starcraft sprites is a good idea, mainly because they will be reeeally heard to convert to the CC pallete without them looking rubbish, and it'll be a bit of a waste of time.
And putting the smoke trail on would also be hard.

You could probably get someone to sprite something for you in the request thread in Mod Making.
Best of luck 0:

actualy, with the exception of materials, CC uses a 32 bit pallet now, so its just replacing the material colors with slightly differant ones. its just a simple replace color thingey. but i dont know what all the material colors ARE.

as for the smoke-trail, look at blipflip's homing missile mod. it has a working smoke trail, and its probly what the gun shoots. (the missile is an actor with a gun, the gun makes it fly). flying guns are nothing new. the ammo for the gun IS the smoke trail. i just make a bullet thats an MOSRotating, with multiple sprites, and it will cycle through... or something... i'll be checking the normal rocket in base.RTE to find out how it's particles work to change sprites, since thats about what blipflip probly did.

oh and i figured out why my lines are so bad. i think of every sentance as a message in an IM Window when i type to people. i'm talking, therefor thats how i usualy indent. i just had to get back to typing in a forum instead of a messenger, and i'm set. i did it without even thinking. sorry.


Fri Sep 21, 2007 10:58 pm
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Post Re: Weapon ideas:
Attention Grammar Nazis!

*Uses grammatical Russian Winter*

Problem solved.

Now, the pining weapon seems like it would actually work, seeing as anything that becomes terrain will pin you down [I've had corpses do it to me]. I don't know much about CC coding, but an actor that dies on contact will pretty much pin someone down.

And for Starcraft sprites, I'm pretty sure you can just do it yourself, and not have to rip them.


Fri Sep 21, 2007 10:58 pm
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Post Re: Weapon ideas:
Mr.X wrote:
Attention Grammar Nazis!

*Uses grammatical Russian Winter*

Problem solved.

Now, the pining weapon seems like it would actually work, seeing as anything that becomes terrain will pin you down [I've had corpses do it to me]. I don't know much about CC coding, but an actor that dies on contact will pretty much pin someone down.

And for Starcraft sprites, I'm pretty sure you can just do it yourself, and not have to rip them.


in order to get the starcraft sprites without riping them. i'm not that good with photoshop, the smoke trails have transparancys in them and i would need to have screenshots of a space with and without every frame of smoke trail in order to remove them. as i used to mod starcraft i already have the tools to rip the .grp file for each set, and convert each frame to a .bmp, its automated and easy. the smoke trails for the halo rockets are blue, but there on black, which means they would be a glow effect. a dark glow effect. i'm not sure how that would work.
i CANT have the transparancy with pink for the BG color, because then it would both A be solid blue, with pink showing through, and B wouldnt be transparent in game, which means the clouds would be a deep blue, with pink showing through. thanks for getting me to think about that. i'll make it an MOPixel, wiht a glow attatched, using the sprites for the smoke trail as the glow (since glows cant be used as sprites)
but can you set a glow to use multiple files? (such as it starts as the biggest glow, and then after X time goes to the next smallest, without changing the instance, or will i have to make it some object with a limited lifetime, to cylce through the frames? well... work on this is pending the work on the 40K mod, last i checked they did 2 posts rapid fire at me, 1 telling me i'm right, the other telling me i'm wrong, for the same reasons, from the same guy, in the same 5 minuts i was gone. so.... i may or may not get to do this.
my prioritys are 40K mod > 8-ball launcher and multiple warheads mod > net launcher.
if the 40K mod gets knocked off the list by them not wanting me there, i move right to the rockets.
otherwise, it could be a few WEEKS before i actualy sit down to work on it.


Fri Sep 21, 2007 11:06 pm
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Post Re: Weapon ideas:
Why not just have a stake-gun that just, takes a gib off the actor, it doesnt have to stick to anything, just take it off. Make em' bleed to death! And if your lucky you could take the head off...


Tue Mar 18, 2008 5:34 am
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