CC Weapon Maker UPDATE 2 (23.08.07)
CC Weapon Maker UPDATE 2 (23.08.07)
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Add a possibility to add glow effects along with all the variables for it.
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Sat Sep 01, 2007 12:18 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
This should probably be a sticky.
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Tue Sep 04, 2007 3:27 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Yeah definetly when its ready
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Tue Sep 04, 2007 6:36 pm |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Bump for great justice. It's also starting to look really shiny. Have you planned on a release date yet?
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Sat Sep 08, 2007 10:05 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
...... why still not released......
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Sat Sep 08, 2007 6:40 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
b/c he has a life and doesnt have time to script a very complex program...
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Sat Sep 08, 2007 10:33 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Life?
Is that the name of the new build!!!
Annnnyway, guys, it will be done when it's done. something like this is better than Christmas!
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Sat Sep 08, 2007 10:34 pm |
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newby
Joined: Sat Sep 08, 2007 2:59 pm Posts: 2
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Blob wrote: :-( ...... why still not released...... I Agree whitty wrote: can you give us an esimate on how much time is left? I Agree this too..
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Sat Sep 08, 2007 10:49 pm |
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BlingShyne2
Joined: Tue Aug 28, 2007 6:52 pm Posts: 35
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Just wondering, this is going to output the devices.ini files so we can fine tune them right?
I'm sure this was already posted but I'm a lazy noob.
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Sun Sep 09, 2007 12:27 am |
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Monky
Joined: Sun Aug 05, 2007 2:47 am Posts: 26 Location: Australia
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
BlingShyne2 wrote: Just wondering, this is going to output the devices.ini files so we can fine tune them right?
I'm sure this was already posted but I'm a lazy noob. Yeah, all it does it out put all the ini files and grabs all the images and sounds and puts them in folders with the guns. As for time, it would probably only take me 2 or 3 days of work, but its not a very high priority project at the moment Anyone who wants to test it and tell me what has to be fixed/added send me a message because i dont want to release a program that everyone will ♥♥♥♥♥ about...
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Sun Sep 09, 2007 8:08 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Quite simply: This is freakin' awesome.
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Sun Sep 09, 2007 9:40 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Okay, include 4 .bmp files of the differant sized glow effects, all in white, and allow the editor to referance that, and change the color of them, and include it in the mod (the ability to add glow in any collor)
or if not, simply add a genaricly colored glow effect, and simply lable them Glowsmall, glowlarge etc, and have it included in the file if used, so people can replace the collors themselves. (rather than referance base.rte for glow effects if people want there own.
OH make it a switch thingey, so that its either referancing the base.rte, or useing an internal file, in the mod.rte
also... i didnt look yet i've been reading all the posts, add a gib-editor for it. make a gib, and let it be referanced by the gun, so when it dies it can gib...
(which once thats included, actors will be a breeze)
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Sun Sep 09, 2007 8:37 pm |
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Monky
Joined: Sun Aug 05, 2007 2:47 am Posts: 26 Location: Australia
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Miles_T3hR4t wrote: Okay, include 4 .bmp files of the differant sized glow effects, all in white, and allow the editor to referance that, and change the color of them, and include it in the mod (the ability to add glow in any collor)
or if not, simply add a genaricly colored glow effect, and simply lable them Glowsmall, glowlarge etc, and have it included in the file if used, so people can replace the collors themselves. (rather than referance base.rte for glow effects if people want there own.
OH make it a switch thingey, so that its either referancing the base.rte, or useing an internal file, in the mod.rte
also... i didnt look yet i've been reading all the posts, add a gib-editor for it. make a gib, and let it be referanced by the gun, so when it dies it can gib...
(which once thats included, actors will be a breeze) The glow idea sounds good, i will definantly put that in. And the gib editor is already being made
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Mon Sep 10, 2007 7:26 am |
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newby
Joined: Sat Sep 08, 2007 2:59 pm Posts: 2
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
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Mon Sep 10, 2007 3:41 pm |
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Fippe
Joined: Wed May 30, 2007 4:19 pm Posts: 69 Location: Porvoo, Finland
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Re: CC Weapon Maker UPDATE 2 (23.08.07)
Umm... Newby, he's gonna release it as soon as it's ready. And remember 3 smiley limit.
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Mon Sep 10, 2007 3:47 pm |
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