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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Build 18 discussion topic.
ChJees wrote: Well, i noticed that some sprites are looking strange too . (The Pokeman mod that some penguin are making in this forum. The ! are looking strange there .) And meanwhile Data is looking here anyway, how much is done on the AI ? Yeah, my astonish SFX are messed up. And I finished it just as B18 came out D: Also the imp actor from the demon pack, one of my favourites, have those lines for the head and body. Possibly because they're totally transparent?
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Wed Aug 29, 2007 9:49 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Build 18 discussion topic.
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Wed Aug 29, 2007 9:58 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Build 18 discussion topic.
The Fat Sand Rat wrote: Crap, merely converting destroys the colors, so there's the usual white box man dancing around. HATRED! Also, I noticed that dual-wielding works again. I can't seem to get these gamemode starting funds changed to work. How did you get akimbo weapons?
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Wed Aug 29, 2007 10:04 pm |
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SiegZephyr
Joined: Fri Aug 24, 2007 11:13 pm Posts: 5 Location: London
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Re: Build 18 discussion topic.
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Wed Aug 29, 2007 10:12 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Build 18 discussion topic.
actually you could use that glow effect for nukes
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Wed Aug 29, 2007 10:13 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Build 18 discussion topic.
Very true... Or a flashbang that actually blinds people(C)! Well, blinds both players, anyway. And the dual-pistols come with Kelas. And also, please, to any MRP's out there, or anyone with the power to sticky/announce- please make sure that sprites have the proper bitdepth- it's easy, if they don't, selecting them in build mode will crash the game. This will clear up any issues with that soon- also, please make certain any mods currently undergoing review, or that have been certified, have the proper depth.
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Wed Aug 29, 2007 10:18 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Build 18 discussion topic.
For those that haven't searched through the files/methods for making glows, here's everything I know. Add this stuff to the end of a particle's code for a basic small yellow glow. Quote: ScreenEffect = ContentFile [tab] FilePath = Base.rte/Effects/Glows/YellowHueg.bmp [or any other glow file] EffectStartTime = 0 [milliseconds after particle spawn for glow to start] EffectStartStrength = 1.0 [intensity of glow at its spawn; 1.0 is the max AFAIK] EffectStopTime = 4500 [milliseconds after particle spawn for glow to end; this property is not essential] EffectStopStrength = 0.0 [intensity of glow at the end of its lifetime]
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Wed Aug 29, 2007 11:36 pm |
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lordderk
Joined: Sun May 06, 2007 9:26 pm Posts: 41
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Re: Build 18 discussion topic.
Well since we have glowing particles you could "tweak" it to make it resemble dynamic lighting. You can have invisible particles being emmited from the source of light which glow once it hits an object. You can have different intensities of glowing aka the closer the brighter. Although it is not feasable at this time and will most likely lag your computer. Or is this just a bad idea.....
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Wed Aug 29, 2007 11:54 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Build 18 discussion topic.
It's laggy and the ai just doesn't work, all they do is stand there
and my game ran just fine before on b17, but now it's slower than two fat people trying to ♥♥♥♥ in molasses just walking around
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Thu Aug 30, 2007 4:18 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Build 18 discussion topic.
Am I the only person who notices CC running about 50% FASTER with 18?
It's very trippy, high speed CC is not recommended.
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Thu Aug 30, 2007 4:27 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Re: Build 18 discussion topic.
NeoSeeker wrote: It's laggy and the ai just doesn't work, all they do is stand there
and my game ran just fine before on b17, but now it's slower than two fat people trying to ♥♥♥♥ in molasses just walking around Try turning PostProcessing to 0 in Settings.ini. It'll disable the lighting effects, but it should run just fine.
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Thu Aug 30, 2007 4:32 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Build 18 discussion topic.
Alenth Eneil wrote: Am I the only person who notices CC running about 50% FASTER with 18?
It's very trippy, high speed CC is not recommended. you running dual core? in some games dual core speeds it up
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Thu Aug 30, 2007 4:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Build 18 discussion topic.
NeoSeeker wrote: Alenth Eneil wrote: Am I the only person who notices CC running about 50% FASTER with 18?
It's very trippy, high speed CC is not recommended. you running dual core? in some games dual core speeds it up *cough*CCISN'THREADED*cough*
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Thu Aug 30, 2007 5:49 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Build 18 discussion topic.
Grif wrote: NeoSeeker wrote: Alenth Eneil wrote: Am I the only person who notices CC running about 50% FASTER with 18?
It's very trippy, high speed CC is not recommended. you running dual core? in some games dual core speeds it up *cough*CCISN'THREADED*cough* neither is planetside, but it's a big problem in older games, you just go hyper speed on dual core
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Thu Aug 30, 2007 5:52 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Build 18 discussion topic.
The Fat Sand Rat wrote: Crap, merely converting destroys the colors, so there's the usual white box man dancing around. HATRED! Also, I noticed that dual-wielding works again. I can't seem to get these gamemode starting funds changed to work. I can fix up your sprites for you, just PM me. This goes for anyone, I'll convert your sprites to a successful 8-bpp format. Just PM me. On topic, My CC runs a bit slower. Hell, I half expected glowing blood to spew out of a clone after seeing all the shiny gold.. and the shiny jetpack.. and the shiny muzzle flashes..
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Thu Aug 30, 2007 5:53 am |
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