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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
So whats your fav gun/actor and your least fav.
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Sun Aug 26, 2007 11:10 am |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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 Re: KAOS MOD PACK [released on page 2]
I think the Rocket Launcher and Chainsaw sword owns, and the best actor is Commando or was it sergeant 
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Sun Aug 26, 2007 11:16 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
Well im just about to add more thing to it. 25!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Tue Aug 28, 2007 7:11 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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 Re: KAOS MOD PACK [released on page 2]
IT IS AWESOME SO AWESOME THAT I AM WONDERING OF THIS AWESOMENES. 
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Tue Aug 28, 2007 7:21 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
It is!!!!!!!!!!!!!!
Now what to add next?
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Tue Aug 28, 2007 7:36 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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 Re: KAOS MOD PACK [released on page 2]
Some Bunkar Modulez??
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Tue Aug 28, 2007 8:04 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
♥♥♥♥ YESSSSSSSSSSSSS
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Thu Aug 30, 2007 1:13 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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 Re: KAOS MOD PACK [released on page 2]
release new stuffs please
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Thu Aug 30, 2007 1:47 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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 Re: KAOS MOD PACK [released on page 2]
Yaya nazis! Make living nazis too....
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Thu Aug 30, 2007 1:56 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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 Re: KAOS MOD PACK [released on page 2]
Sweet! Release all the new actors and some bunker modules!
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Thu Aug 30, 2007 10:29 pm |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
Im going to remove all ships apart from the pods any one have any objections?
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Sat Sep 01, 2007 12:26 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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 Re: KAOS MOD PACK [released on page 2]
to be honest, there was no reason to put them in.
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Sat Sep 01, 2007 6:25 pm |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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 Re: KAOS MOD PACK [released on page 2]
Maybe you should add some activities code into the characters .ini's Surely you can add that just like you'd add a gib now?
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Sat Sep 01, 2007 8:47 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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 Re: KAOS MOD PACK [released on page 2]
I am considering a Koas Corp total conversion with only Koas Corp Bunker modules and Koas corp soldiers.
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Mon Sep 03, 2007 8:59 pm |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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 Re: KAOS MOD PACK [released on page 2]
Where they drop all the different kinds of troops? That would be cool. I would help.
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Tue Sep 04, 2007 7:50 am |
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