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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
@ The Fat Sand Rat: Hole bomb? THANK YOU! @ zalo: No you got me wrong. The emitter spews MOSRotating all over the place and they gib. ONLY on actors. They will also produce a lightning effect on the area where they gib. And this will ONLY OCCUR WHEN THE MOSROTATING HITS AN ACTOR. When it hits the terrain/ground it will simply dissappear without gibbing at all. As if a gun has a AutoGenerate = 0. Get it now? Its a little more complex then you think. @Erahgon: Ive been thinking about that one. I think ill put it in as a fireball bomb That spews out fiery emitters that fly around for a quite short period like the repeller bombs. 3 solid wrote: All my ideas where rejected? Ah well.
1. Time bombDoes exactly what it says on the tin. Huge explosion, worth the wait. 2. Balloon grenadeNegative mass grenade, throw it and it will slowly float up, then, it will explode. 3. Cover grenadeCreates a load of shields, either to pick up, or just to hide behind the pile. Even then, they can be used to crush things. 1. Nope. Theres plenty of these out there. (Nearest would be in Thanny´s pack) 2. Dont know, instead you gave me an idea to make a rocket bomb. After it detonates it creates a rocket that will fly straight up and explode on any contact. It will be good in vertical shafts or to keep away landing dropships or rockets becuase it will create heavy mass particles that will kick them away. In other words: Its a firework. 3. No that would spam the whole area with HDFirearms and make alot of other items inactive and become soil.
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Thu Aug 23, 2007 8:30 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
THIS IS SOAWESOMESOAWESOMESOAWESOMESOAWESOMESOAWESOME
AND I CAN'TWAITCAN'TWAITCAN'TWAITCAN'TWAITCAN'TWAITCAN'TWAIT
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Thu Aug 23, 2007 11:25 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
numgun wrote: @ The Fat Sand Rat: Hole bomb? THANK YOU! Did the name suck that much? Listen, all of the good names were taken...
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Thu Aug 23, 2007 7:59 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
No its not that. All the bombs in the pack are color and letter coded.
Anyways I decided to name it a mole bomb after all since the big H on the bomb made it look like its an actual hydrogen nuke. And that bomb is finished btw.
Jungle bomb is almost done, just a few tweaks.
The forbidden Xenon bomb is in the making and its going to rip your balls off before youll even get to say ''Im too young to die.''
EMP field bomb might get cancelled due to misestimation of code flexibility.
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Thu Aug 23, 2007 9:40 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Heh... make something called the "Divide by zero" bomb which releases around ten billion particles, crashing the game. Ooh, real idea this time- a claymore mine. Step on it, and it fires a metric f*ckload of ball bearings.
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Thu Aug 23, 2007 10:53 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
The Fat Sand Rat wrote: Heh... make something called the "Divide by zero" bomb which releases around ten billion particles, crashing the game.
lol and when it explodes you hear "syntax error" * but it doesn't crash the game *in some kind of computer sounding voicea throwable rocket propelled grenade (great for reaching far objects but travels along a curved path left or right, not straight up) bouncy bomb/rainbow bomb, bounces around spewing red,blue,green,yellow,black,white deadly particles
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Fri Aug 24, 2007 1:56 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Ok guys, Ive been working on the Xenon bomb and it looks fabulous.
But the thing is now, I need ideas for it phases. Heres an example what it does right now:
1st phase - Upon detonation, creates a super powerful vortex 2nd phase - After X time, the vortex will explode violently
Now we've gotta be creative, suggest any good phase ideas that the Xenon bomb will cycle through. For this one, anything goes.
Btw, the jungle bomb now grows into a whole wall of weed in a random direction. Even underground. Its pretty cool.
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Sun Aug 26, 2007 12:46 am |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
What about the fake bomb? Or napalm bomb?
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Sun Aug 26, 2007 12:33 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Ooh! Oooh!
Portal phase: It starts throwing out random objects, dead clones, live clones, ships, guns, anything.
Like a black-hole in reverse.
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Sun Aug 26, 2007 1:13 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
3 solid wrote: Ooh! Oooh!
Portal phase: It starts throwing out random objects, dead clones, live clones, ships, guns, anything.
Like a black-hole in reverse. @ 3 solid: Haha, I like that! I might stick that in! @ Mushroom head: Napalm bomb is in. EDIT: Awesome! Your idea is pure awesomeness 3 solid, the results were really great! You will be credited!
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Sun Aug 26, 2007 2:02 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Quote: <numgun> Rofl... 4600 lines of code on the AAL bomb pack. : p <numgun> None are junk <zalo> scary. <zalo> None are junk, but some are unnecessary. CopyOf = Frag Grenade is your ticket to less load times when loading the bomb pack. <numgun> ¬_¬ <numgun> Shut up. Plus, I would like a bomb that emitted a MOSParticles that covered over all 640x480 pixels of the screen. Like a flash bang grenade.
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Mon Aug 27, 2007 3:27 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
...Would you really use a flashbang in CC?
I mean against AI - useless. Against your friends - It'll blind you too.
The closest thing to a flashbang you can get is by turning off and on you monitor while playing.
Anyways im getting near to completion... Stay stunned in there. The pricing and final tests are left.
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Mon Aug 27, 2007 4:06 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
numgun wrote: EDIT: Awesome! Your idea is pure awesomeness 3 solid, the results were really great! You will be credited! w00t! I can't wait to try it, it sounds so much fun too.
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Mon Aug 27, 2007 11:10 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Yay, the mod is now finished!!!
Now to make the huge ass posters and pics and the looong description info.
Btw ArwingX3 hitting mod sections soon.
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Tue Aug 28, 2007 4:30 pm |
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eviltrashcan
Joined: Tue Aug 21, 2007 11:38 pm Posts: 111 Location: Earth....I think..
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Can grenades be made to stick to actors? If so throwing knifes would be neat.
Thermobaric bomb?
Is it possible to create a bomb that only effects a specific type of material (a downed dropship clearing bomb would be useful.)
thermite (fire bomb that burns downward)
is it possible to create a land mine that "hops" before detonation?
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Wed Aug 29, 2007 2:51 am |
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