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 Post your base designs (fortifications against Death difficu 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Post your base designs (fortifications against Death difficu
Kazuki wrote:
Here for the mods. wrote:
I make rediculous uberbases.
The pretty much take up the entire map.
On problem, if I take too long with with weapons,
they'll become unusable and that wastes money.

Am I the only one who makes my starting funds 92415 oz.?


Nope, and I also make my every module cost 10 oz. I like huge bases.
And the other reason why I make it so high, is that I could place an Arwing in
my hangar and few maximillians because they cost more when placed on the editor.


Tue Aug 14, 2007 9:09 am
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Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
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Post Re: Post your base designs (fortifications against Death difficu
Demented wrote:
...Why are all your actors standing on defunct weapons?

When a certian amount of weaps are placed with no users, they become terrain.
MOAR BAZEZ!

DELTA-47-B CODENAME: VESPER
Spaceorder Corp's most enthusiastic customer, the brain of VESPER prefers a challenge, with easy access to the entrences and almost no rockets.
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Left side of the base. Not much to see here.
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The long tunnel at the bottom makes it almost impossible not to get shelled on the way to the chamber.
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The center area of the base makes for excellent gunfights.
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A long shaft straight into the sky provides little disturbance when recycling goods.
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The mining tube provides income.

Here's even more.

GAMMA-83-P CODENAME: WHIRLWIND
A massive Imperial fortress reknowned for being one of the oldest, biggest, and best-defended base in the solar system.



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The top hatch on the left is a deployment chamber, witch acts as a bulletproof airlock. To the right is the armory. To the left is CONFIDENTIAL.
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But what is CONFIDENTIAL? A secret tunnel being built to the enemy brain.
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The armory, featuring the patented Pit-O-Shotguns.
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Here's a shot of the tunnels leading to the sentry posts and the stockpile of clones known as the bunks.
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The bunks. It looks like there's been a gang fight, and... Oh, don't worry about Joe, he always sleeps like that. Up top you can see a silo with peepholes to prevent entering through the shaft.
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Another view of the silo and some sentry posts.
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The inner silo. Yes, they have a dropship.
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The miners use precision cutting tools.
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The right side of the base and the brain chamber.
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The top of the base.


Tue Aug 14, 2007 5:52 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Post your base designs (fortifications against Death difficu
Holy ♥♥♥♥, that must lag a little? Do you even play with those?

And what about the dropship in there? You wont be able to make it fly out if you dont blow up the roof. Otherwise awesome designs! (Btw, remember that only 25 unheld items can remain on the scene without becoming the ground.)

Im looking forward for scene trading and such. The scene forum will be flooded with these things! : D


Wed Aug 15, 2007 12:32 pm
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
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Post Re: Post your base designs (fortifications against Death difficu
numgun wrote:
Holy ♥♥♥♥, that must lag a little? Do you even play with those?

And what about the dropship in there? You wont be able to make it fly out if you dont blow up the roof. Otherwise awesome designs! (Btw, remember that only 25 unheld items can remain on the scene without becoming the ground.)

Im looking forward for scene trading and such. The scene forum will be flooded with these things! : D


You can change how many unheld items will remain on the scene... Its in the Settings.ini


Wed Aug 15, 2007 1:41 pm
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Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
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Post Re: Post your base designs (fortifications against Death difficu
REALLY?
NO WAI.
Thanks much.
And Altesian, some I don't because of the placeable objects problem.
Most I do though.
MORE TO COME!
And on the subject with lagging, not one bit.
I've got 2 more bases that I posted, but I had to quit.
I'll release those later today.


Wed Aug 15, 2007 3:11 pm
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