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 Mod Pack 

Should I work around the clock to get this done, or take my time?
Work day and night 32%  32%  [ 9 ]
Take your time 50%  50%  [ 14 ]
Hurry and finish as fast as humanly possible 18%  18%  [ 5 ]
Total votes : 28

 Mod Pack 
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Joined: Sat Jan 06, 2007 3:58 am
Posts: 346
Location: Germany
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Post Mod Pack
I am working on a mod pack, it's going to be big. I am going to use this place to order it, get feedback, ideas ect, as well as set an eta.

----------------------------------------------------------
All mods I have been working on are done! ----------------------------------------------------------

Please post suggestions, comments, ect, so I can make this the most enjoyable mods as possible.
Also, Should I work on this day and night trying to finish it, or take my time?
One other thing, if you would like to be a beta tester, AND CAN ACTUALLY CRITIQUE A MOD VERY WELL, please tell me if you are willing to test.

Here is a quick preview. :wink:

Argh.... *pant pant* 30 hours straight modding this stuff...
edit: Ok... starting to get exausted... I don't think people are supposed to spend 35+ hours in a chair doing code. Argh...


Attachments:
Fist pic of reactor and Generators.bmp
Fist pic of reactor and Generators.bmp [ 301.05 KiB | Viewed 5170 times ]


Last edited by Thanatos on Fri Aug 17, 2007 9:45 pm, edited 4 times in total.

Mon Aug 06, 2007 10:08 am
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Joined: Sat Jun 30, 2007 12:10 pm
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Post Re: Mod Pack
Fkn' sweet
The gun sprite looks suspeciously like one of mine... *Suspects* O_o o_O


Mon Aug 06, 2007 11:57 am
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Post Re: Mod Pack
hehe, I wonder why.

Lol, most of my sprites come from you or Thunder, I just love your styles. They are so awesome.

Oh, and maybe new mod, dunno yet, gotta test if this theory works. If it does, then... PARTICLE FORCE SHIELD!


Mon Aug 06, 2007 12:11 pm
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Joined: Tue Oct 31, 2006 6:10 pm
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Location: at ze kopta!
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Post Re: Mod Pack
I like the concept of it! Looks great.

I like to imagine myself planting a bomb on that door, like rambo, and running into the reactor to aslpode it. :P


Mon Aug 06, 2007 12:50 pm
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Post Re: Mod Pack
That is the point. I am trying to make it so that a detpack will take out a door more than the surrounding terrain.

I am trying to make this mod as balanced as possible. It makes it alot more fun for player vs player, adds far more strategy.

So, anyone want to beta test when it is done?


Mon Aug 06, 2007 12:53 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Mod Pack
Whats the radars concept?


Mon Aug 06, 2007 1:17 pm
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Post Re: Mod Pack
Similar to the turrets but it is an actor with a very long range gun. I may add an alarm type thing.

Also, quick update, I am SOOOOO close to making a working particle shield... SOOOOO close....


Mon Aug 06, 2007 1:20 pm
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Post Re: Mod Pack
ATTENTION: Woever helped me with my original Fusion reactor, the fallout.ini section of it, like the gibs and explosion effects, PM ME ASAP!!! In that lies the last piece of technology (code snippet) that Ineed to complete my particle sheild! I have been working on this baby since build 13, it is so close...


Mon Aug 06, 2007 1:27 pm
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Post Re: Mod Pack
Ok, work is coming along smoothly. I have most thing done now, just getting some sprites together, and such.

I do need more suggestions though, so if you hav an idea, please post it. And I need beta testers.


Mon Aug 06, 2007 6:21 pm
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Joined: Sat Dec 23, 2006 5:53 am
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Location: Coming to an asteroid field near you!
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Post Re: Mod Pack
What's the Fusion Generator do?


Mon Aug 06, 2007 11:28 pm
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Post Re: Mod Pack
It's a much smaller version of the Fusion Reactor with no pollution, and an overdrive feature. You can fit it into the U shaped bends in the builder.


Tue Aug 07, 2007 12:05 am
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Post Re: Mod Pack
Alright, My mod pack is now 99% complete. It is going to be missing some things, but that can't be helped because I cannot find a good enough spriter.

Beta testing is starting now, if you would like to beta test, make sure you can be on tonight.

If someone can make me gifs, please tell me here or pm me, I need them badly.

I have a good feeling about a release today or tomarrow.


Fri Aug 17, 2007 9:34 pm
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Post Re: Mod Pack
If you want i can do the coding on a mine layer that doesn't just drop a mine in front of you in the air. I would just need the sprites for it because i am horrible at making sprites.


Fri Aug 17, 2007 9:43 pm
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Post Re: Mod Pack
If you still need beta testers, Thanatos, my night is open.


Fri Aug 17, 2007 10:47 pm
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Joined: Wed May 02, 2007 10:27 pm
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Location: Eating ice cream at Graeter's
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Post Re: Mod Pack
I'm still a beta tester right? I sure hope so, this is going to so frecking awesome.


Fri Aug 17, 2007 10:50 pm
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