View unanswered posts | View active topics It is currently Fri Dec 27, 2024 7:45 am



Reply to topic  [ 6 posts ] 
 How do you get actors to show up in Editor? 
Author Message
User avatar

Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Reply with quote
Post How do you get actors to show up in Editor?
The Title says it really...


Mon Jul 30, 2007 6:54 pm
Profile
User avatar

Joined: Sat Jun 30, 2007 12:10 pm
Posts: 93
Location: Here
Reply with quote
Post Re: How do you get actors to show up in Editor?
you add the addtogroup = *group name* variable?


Mon Jul 30, 2007 7:01 pm
Profile
User avatar

Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Reply with quote
Post Re: How do you get actors to show up in Editor?
Um...Could you say that again in handy man terms. Me no smart!


Mon Jul 30, 2007 7:19 pm
Profile
User avatar

Joined: Sat Dec 23, 2006 5:53 am
Posts: 80
Location: Coming to an asteroid field near you!
Reply with quote
Post Re: How do you get actors to show up in Editor?
You have to put something like: Addtogroup = clones or something in the code for the actor. You should be able to find it in the starting actors code.


Mon Jul 30, 2007 7:25 pm
Profile
User avatar

Joined: Sat Jun 30, 2007 12:10 pm
Posts: 93
Location: Here
Reply with quote
Post Re: How do you get actors to show up in Editor?
You open your actor's ini
Go to the body code (Like, the actor itself) and add "AddToGroup = *Name here*" after the instance name line
The group can be anything, even a non-existing one (It will create it)

Say, your actor is... Uhhh... A crobo, so you do ''AddToGroup = Crobos" and it will put it in that group so next time that you use the editor you will have that group with your crobo in it

Understood? Yes/No


Mon Jul 30, 2007 7:26 pm
Profile
User avatar

Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
Reply with quote
Post Re: How do you get actors to show up in Editor?
lololn00b wrote:
You open your actor's ini
Go to the body code (Like, the actor itself) and add "AddToGroup = *Name here*" after the instance name line
The group can be anything, even a non-existing one (It will create it)

Say, your actor is... Uhhh... A crobo, so you do ''AddToGroup = Crobos" and it will put it in that group so next time that you use the editor you will have that group with your crobo in it

Understood? Yes/No


Mon Jul 30, 2007 8:35 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 13 Queries | GZIP : Off ]