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 B15 issues go here plx 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: B15 issues go here plx
lololn00b wrote:
works fine here
but i dont like the editor

say if, I DONT FREAKIN WANT TO MAKE A MAP I WANT A READY ONE!!!!

what do i do?

the fog of war-ish dissapear hp and icons and all thing is kinda sucks

rest is good

Yeah, or at least we should be able to save premade ones or something that we can use...


Sat Jul 28, 2007 9:00 pm
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Joined: Sat Jun 30, 2007 12:10 pm
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Post Re: B15 issues go here plx
im sticking with build 14 for now


Sat Jul 28, 2007 9:01 pm
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Post Re: B15 issues go here plx
I've actualy been getting an error every so often, occuring more often when something (e.g. a brainbunker) is placed above the skyline - but it also came up when I was aiming a sniper high up as well. The error report Microsoft was about to send is attached, I can't make heads or tails of it; though.


Sat Jul 28, 2007 9:07 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: B15 issues go here plx
Mapmakers: If you want to disable the base placement phase, simplely place a Brain into your map. It will skip the placement phase if the brains for all players have already been placed.

Also, a fix for all the custom maps are to change "Mother Brain" to "Brain Case." They changed the name on us again.

P.S. bildfifteen version of Deep Caves is out. :P


Sat Jul 28, 2007 9:28 pm
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Post Re: B15 issues go here plx
You can have more than 1 brain...Is that on-purpose or a bug?


Sat Jul 28, 2007 9:37 pm
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Post Re: B15 issues go here plx
The bug with Effects line 128 can be fixed if you install over an old cc14, but it only works once, and thats if it works. Im still trying to find a sure fire fix.


Sat Jul 28, 2007 9:42 pm
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Joined: Thu Jul 19, 2007 11:31 am
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Location: Sweden, Hallstavik
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Post Re: B15 issues go here plx
Damn how people are whining :o . Be happy that some new functionality is added.

The only thing i guess is missing now is "Joints" to connect modules with in the Sandbox mode (Bunker creation).

Next build will have Real AI :D. How sweet :).


Sat Jul 28, 2007 9:54 pm
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Joined: Thu Jun 14, 2007 1:25 am
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Post Re: B15 issues go here plx
well, the aiming system was better in B14 and 13, cause, now, its like i cant even move it, and B15 crashes for me alout O.o


Sat Jul 28, 2007 9:56 pm
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Post Re: B15 issues go here plx
Works fine for me :).


Sat Jul 28, 2007 9:58 pm
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Post Re: B15 issues go here plx
eather that or i need a new mouse lol


Sat Jul 28, 2007 10:01 pm
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Post Re: B15 issues go here plx
Play with Keyboard :P. Problem solved :-o . j/k

What type of Mouse do you use then?


Sat Jul 28, 2007 10:07 pm
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Post Re: B15 issues go here plx
I can't seem to buy anything after the game has started.

And the only way to place brains is through the Brain Bunker module?


Sat Jul 28, 2007 10:15 pm
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Post Re: B15 issues go here plx
You can't delete the brain after you place it, so pretty much yes. Unless it recognizes when you place a brain. I think it forces you to place a Brain Bunker before you can start.

Also, to fix buying, re-configure your controls. I think the made the default for switching for player 1 "q" and "e" now.


Sat Jul 28, 2007 10:17 pm
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Post Re: B15 issues go here plx
Nope. If you hit 'L' (for me, I think it's the inventory button for everyone else) while you're placing the brain bunker, you can select something else. It just requires that you choose a brain (situated uner the 'brains' section) to place somewhere before it allows the match to begin.

And on another note, placing a blue clone with an AK in your oponent's brain room is not cool. It'd be nice to have a limited distance with which to place things.


Sat Jul 28, 2007 10:24 pm
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Post Re: B15 issues go here plx
When you put my turrets in the scene editor, they're facing the wrong way. THe sprites are reversed, but when you place them, they flip back, which means it's hard to put them where you want them.


Sat Jul 28, 2007 10:54 pm
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