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 Mass, Sharpness, Velocity and Penetration 
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Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
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Post Re: Mass, Sharpness, Velocity and Penetration
LordTim wrote:
Also, does anyone know the limit to how many limbs can be attached to an actor?

As many as you want, but you can't do anything with the fourth.


Thu Jul 26, 2007 7:32 am
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Joined: Sat Jun 30, 2007 12:10 pm
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Post Re: Mass, Sharpness, Velocity and Penetration
if you add say an extra arm it wont work, well, it willbut the arm wont move, same for legs, feet and everything else


Thu Jul 26, 2007 7:38 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Mass, Sharpness, Velocity and Penetration
Demented wrote:
What's that got to do with my post? O.o I was just pointing out that the diggers don't penetrate as well as the bullets do, which makes for hell when you're trying to drill through a mountain of corpses made of high SI materials. (Admittedly, nobody who knows how to change goldcosts ever drills for gold anymore, but still...)


Not a lot, I misunderstood what you were saying.

"For example, Metal will stop a Heavy Digger, but not an AK. (So they can't dig into the brain room, but they can sure shoot through it.) Mega Metal isn't any better at that point."

I guess I took the complaint about the lack of armament on the brain room to mean that you desired a stronger material, and, Test is a significantly stronger one.


Thu Jul 26, 2007 7:41 am
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Joined: Mon Apr 02, 2007 11:08 pm
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Location: Kansas
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Post Re: Mass, Sharpness, Velocity and Penetration
well if you're wondering about formulas you could go straight to data he could help. I like your idea of realism. Studying cortex command has sort of given me an inside look at how games are made. It very well be my full time job in the future.


Fri Jul 27, 2007 2:02 am
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Mass, Sharpness, Velocity and Penetration
Lord Tim wrote:
Wow. I should have checked this thread before. That's some really cool stuff you're getting into here. I personally haven't gotten into working on actors yet, but that's probably what I was going to do next. This is really going to come in handy.

Also, does anyone know the limit to how many limbs can be attached to an actor?


Perhaps I will write a concise guide at some point and post it up... somewhere.


Fri Jul 27, 2007 6:54 am
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