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delgado
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Re: .exe editing program?
GRRRRR if you cange the instance it makes the game crash. Sure u can put some clone files in the skellie folder but when u change any instances, ANYWHERE it makes the game crash after about 10 secs. It has to be edited from one of the .exe files, because thats what loads the instance name called "skeleton". if u can find that and change it to watever ur actors name will be in the base.rte, it will spawn your actor.
Thats my best guess
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Wed Jul 25, 2007 8:05 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: .exe editing program?
If you make a mod and rename it "Skeleton" and delete the original skeleton the game will load the fake skeleton instead.
But you have to put the mod in Base.rte
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Wed Jul 25, 2007 9:50 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: .exe editing program?
3 solid wrote: If you make a mod and rename it "Skeleton" and delete the original skeleton the game will load the fake skeleton instead.
But you have to put the mod in Base.rte That's not what I want to do though. I want to alter the instancenames and sprites of the actors already in the base.rte...is that possible?
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Wed Jul 25, 2007 10:23 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: .exe editing program?
Well.. That shouldn't work. If you change the greenclones name to "Crobo" then it won't work, the game needs a greenclone.
But, if you had 2 crobos, one called "greenclone" and unbuyable and one called "crobo" and buyable, then it would give the illusion you did that.
But.. What do I know? I've only done one mod.
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Wed Jul 25, 2007 10:28 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: .exe editing program?
3 solid wrote: Well.. That shouldn't work. If you change the greenclones name to "Crobo" then it won't work, the game needs a greenclone.
But, if you had 2 crobos, one called "greenclone" and unbuyable and one called "crobo" and buyable, then it would give the illusion you did that.
But.. What do I know? I've only done one mod. Hmm...I see your point...I have an idea now to eliminate skeletons and the like...
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Wed Jul 25, 2007 10:29 pm |
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coilgunner
Joined: Mon Apr 02, 2007 11:08 pm Posts: 163 Location: Kansas
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Re: .exe editing program?
I wish there was a hex editor that showed C++ source code OOoooh what I'd do with it
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Fri Jul 27, 2007 2:06 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: .exe editing program?
Its called a decompiler, not a hex editor.
And even if you found one (they aren't that hard to find), its not a sure bet it will work. Compiling takes human-readable code and puts it into machine-readable binary. Its not always easy going the other way.
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Fri Jul 27, 2007 3:10 am |
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