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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Cortex Command Mod Making Tools
C++ with Qt? Or what language?
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Thu Jul 19, 2007 6:14 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Cortex Command Mod Making Tools
MEh, I'd rathyer do trial and error, because it's fun to fix what you screw up, and half the time it becomes a design feature.
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Thu Jul 19, 2007 6:16 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
C++ with Dev-C++ . The goal of this program is to make modding as painless as possible for Cortex Command. I have reconsidered and now am i going to work with the Win32 Api. (wxWidgets is such a pain to setup for Bloodshed Dev-C++ )
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Thu Jul 19, 2007 6:20 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Cortex Command Mod Making Tools
I have Qt3, albeit I never actually do anything because I rabidly hate the .NET crap that I have installed. It's pretty much a GUI toolkit for C++. I think it would work pretty well, it's got any widget you could need.
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Thu Jul 19, 2007 6:24 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
The basic layout of this program is going to be a Treeview to the left and Modification and Creation info to the right . I have allways wondered what .NET have been good for, it is just taking up valuable space and creating a worthless user in Windows XP. UPDATEI have now implemented the basic layout but not yet made the Device, Actor, etc item modifying layouts. Screenie below:
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Thu Jul 19, 2007 6:31 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
BUMPThis is not dead . I am working on it. Right now so am i implementing the Treeview wich is the hard part . I will make the parsing later wich is less time consuming than making a program without a book to look in when you get stuck . A new Pix! (Nothing much have changed except that i figured out how to make a tree .
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Fri Jul 20, 2007 2:42 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Cortex Command Mod Making Tools
can I hump your leg? nice going I just want a OFFSET TOOL!!!
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Fri Jul 20, 2007 3:36 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
Maybe later . But now so must i make the GUI work .
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Fri Jul 20, 2007 3:54 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Cortex Command Mod Making Tools
ChJees, thank you. This should make modding take much shorter. (I also just want an offset tool )
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Fri Jul 20, 2007 8:52 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
Keep your praises until you can actually download a Alpha version . Any more suggestions to this program instead of just Sprite Offset? (btw, i have got wxWidgets to work so it will shorten developement time rapidly.
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Fri Jul 20, 2007 9:04 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Cortex Command Mod Making Tools
Hmm... How about making it a paint program too, so you can edit sprites in there to suite your needs, and you can compile them together to show you what your finished crap will look like, be useful as hell ofr actors.
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Fri Jul 20, 2007 9:43 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Cortex Command Mod Making Tools
uberhen wrote: ChJees, thank you. This should make modding take much shorter. (I also just want an offset tool ) Offset tool has been made, but long forgotten about. I forget who made it, the name ScottC keeps coming up, so I think it was him. Uploading it.
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Fri Jul 20, 2007 9:50 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Cortex Command Mod Making Tools
He can make a new one for this program you know, offests aren't that hard.
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Fri Jul 20, 2007 9:52 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Making Tools
How are offset origns based then in CC?
Is the orign in the Top-Left corner of the sprite or in the middle of picture?
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Fri Jul 20, 2007 10:09 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Cortex Command Mod Making Tools
Top-Left, a sprite offset from the Top-Left to the Center has both negative X and Y coordinates.
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Fri Jul 20, 2007 10:42 pm |
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