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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Will do, anyone notice the added features in the map?
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Mon Jun 25, 2007 7:44 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Some improvements, make the terrain a littler different, meaning, make the sand a lot thinner layer, and move the regular dirt up, and instead of it being a straight line when changing layers, shake it up, move it up and down a little. Other than that, nothing I can really think of. Wait, maybe add 2 mini-bunkers on the side of the I on the T.
Keep up the good work!
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Tue Jun 26, 2007 8:14 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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I'll do the terrain after my next release. But the base itself is different than the one which is up for download now, i'll place some screenshots of what I have so far...
EDIT: I forgot those screenies...
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Tue Jun 26, 2007 8:22 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Now I love it. Keep it up!
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Wed Jun 27, 2007 11:50 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Thanks, all I need to do is the Scene with the brain and the opposite teams doors.
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Wed Jun 27, 2007 9:53 pm |
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lordderk
Joined: Sun May 06, 2007 9:26 pm Posts: 41
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I really do love this map.
I also liked the one in B13 aswell.
Keep up the good work.
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Thu Jun 28, 2007 12:46 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Thanks a lot, I also like your Smoke and Nerve Nades, I have an unfinished nade pack [for b13] which I tried to make a smoke nade, unfortunatly it went kasplut.
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Thu Jun 28, 2007 4:15 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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hey SP2, a hint about those doors, you should carve holes shaped like those doors to the bunker parts. that prevents them from moving when you press up.
I know this, cause I had to deal with it for some time before I figured it out, when making those doors. You should also resprite the doors and change their name, and include them in the code.
And don't forget to credit FinnCorp. (or me)
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Thu Jun 28, 2007 4:36 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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are the updates downloadable yet???
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Thu Jun 28, 2007 11:03 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Loving it. But its rather laggy to play on. Its simple and fun to play so thanks for the map!
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Fri Jun 29, 2007 1:11 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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@AtomicTroop, Ill do that about adding them in the code but I forgot who made them, was it you? or should I credit the corp as a whole? Also I figured the part about them jumping to different co-ords and decided to edit the MAT. But thanks for the advice.
@FireBlizzard, I'm still working on the updates so not yet downloadable.
EDIT: @YoshiX, The lag maybe from the size of the map itself, shall I make a smaller one after I do the doors?
EDIT 2: Anyone fancy B13 ModularBase to be updated for B14?
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Fri Jun 29, 2007 6:19 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Yeah I made them, but im not greedy so I say that it is made by finncorp as whole.
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Sat Jun 30, 2007 8:57 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Update is here, give me a couple of minutes to upload.
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Tue Jul 03, 2007 6:08 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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how about modular base with doors now...
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Tue Jul 03, 2007 7:32 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Yay, thanks for being the first one to actually use my doors toolbox... Did you rename the doors to avoid problems with other mods that use the doors?
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Tue Jul 03, 2007 7:38 pm |
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